Posted April 08, 2021
One issue that a topic in the general forum reminded me of:
* When a party member is under fear status, the character will run away uncontrollably. This means that the character can't participate in the battle, and more obnoxiously, you need to waste time finding the character and ordering them to move back to the party. The possibility of a trap or encounter being triggered makes this issue even worse. (I actually think traps are not a good fit for a game like this without manual movement and are actually bad game design in this game; when you factor in fear, the issue is even worse.)
* When an enemy is under the effect of fear, the enemy will run away. This is annoying, as you now need to chase that enemy down, which can be quite frustrating and time consuming.
* Confusion has similar issues.
* (Charm actually doesn't have these sort of issues; a charmed character will be attacking their own companions, and will therefore remain relatively close to them, so the particular issue of having to find them afterwords doesn't apply there.)
So, are there any mods that tone down these effects, or at least remove/mitigate the factors that make these effects annoying regardless of which side gets affected?
(This issue also applies to other Infinity Engine games, and many other WRPGs (particularly those with tactical combat, whether turn based or real time with pause) have these sorts of issues.)
* When a party member is under fear status, the character will run away uncontrollably. This means that the character can't participate in the battle, and more obnoxiously, you need to waste time finding the character and ordering them to move back to the party. The possibility of a trap or encounter being triggered makes this issue even worse. (I actually think traps are not a good fit for a game like this without manual movement and are actually bad game design in this game; when you factor in fear, the issue is even worse.)
* When an enemy is under the effect of fear, the enemy will run away. This is annoying, as you now need to chase that enemy down, which can be quite frustrating and time consuming.
* Confusion has similar issues.
* (Charm actually doesn't have these sort of issues; a charmed character will be attacking their own companions, and will therefore remain relatively close to them, so the particular issue of having to find them afterwords doesn't apply there.)
So, are there any mods that tone down these effects, or at least remove/mitigate the factors that make these effects annoying regardless of which side gets affected?
(This issue also applies to other Infinity Engine games, and many other WRPGs (particularly those with tactical combat, whether turn based or real time with pause) have these sorts of issues.)