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As a longtime fan of fantasy and Dungeons and Dragons, even in EA this game was the wonderful breath of fresh air that got me back into gaming. What surprised me most was the similarities between BG3 and the original BG games. Of course, Divinity inspiration was inevitable (and very welcome), but from my limited experience with the original games I was shocked by how faithful everything truly was. Perhaps I viewed my playthrough with love shades on for both the company and the universe, but the bugs here rarely were more than audio being played with no lip movement or awkward character movement in dialogue. The two actual crashes I had during my 30+ hours were reported and seemingly receipted quickly by the amazing team at Larian Studios. Aside from this I did experience a few issues with "dangling things' on character models such as mind flayer tentacles and Tiefling tails moving all around the screen, trouble with disappearing platforms when there were many vertical layers, and an odd glitch where I was unable to talk to Lae'zel in camp because she was "out of reach." However, some of my favorite things in EA were the new additions to stealth gameplay, the way dice rolls and failure add to the game in a way that is very faithful to D&D, the obviously copious amounts of thought that went into branches in dialogue as well as the core mechanics of how most of the world functions, and last but not even close to least was the detail (visual and otherwise) that reflected the passion and care that the development team obviously have for the world and its' characters. More specifically, I love Astarion, I love the art, and I really love the options. Please keep up the great work Larian Studios, and I can't wait to see what BG3 has in store for us whenever you are ready for us to experience it. Seriously, take your time... anything this good is worth waiting for.
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Slordin: As a longtime fan of fantasy and Dungeons and Dragons, even in EA this game was the wonderful breath of fresh air that got me back into gaming. What surprised me most was the similarities between BG3 and the original BG games. Of course, Divinity inspiration was inevitable (and very welcome), but from my limited experience with the original games I was shocked by how faithful everything truly was.
It's a good game, but I am a bit put off by the 'sloppy' writing. Larian has the quirk that they present rare races - Tieflings, Aasimar, Elves - as everyday occurrence. They are not shown as secluded, enigmatic, powerful, but basically as 'Humans with horns' or 'Humans with pointy ears'.

There is a whole lot of potential going to waste with that. It's often not the best approach to simply throw cool abilities, powerful races, items etc. at the player immediately at the beginning of the game, but start more slowly. Which is, in fact, one of the things I liked in BG1 - that you were starting somewhere in the wilderness, roaming the countryside.
So far I really love the game.

I am a big fan of the characters and my personal fav is Shadowheart because it is obvious that there is more than meets the eye and I think some of the books you can find are giving small hints about her backstory.

The only thing that really bugs me (not counting the technical issues that EA normally faces) is that the custom character doesn't speak much or nearly at all... Maybe that will change in the future idk but at the moment it just seems creepy if he just smiles a little bit creepy in every close up scene in total silence while the others talk to him. That ruins the cinematic experience for me a bit in the one on one scenes with my companions.

I had that Lae'zel bug too, by the way. Also I have to fight with freezes during combat in the goblin camp (which seems to me is the buggiest location so far).

I had my doubts about paying that much cash for an EA title but I spent 50h with BG3 so far and really love it. It reminds me a lot of D:OS2.
I really don't regret buying it... I just hate the waiting XD.
I just finished it, around 50h gameplay. i did take my time to search every corner and every box and managed to complete around 80-85% of the quests 'coz the early access restricts you from completing all the quest in ACT 1 (which i didnt know).

The game feels good i really like it but it needs a LOT of work and i mean the entire studio needs to work really hard. Im kind of sceptical with the amount of bugs, glitches, wierd cinematics, graphics, items clipping (example: the beard/hair clipping out from the mask and or head-gear) and other gemplay mechanics, but fingers crossed i hope they will deliver a great product in the end and if they do, they will have my full support.
Post edited October 22, 2020 by FoximusPrime