Posted October 20, 2020
As a longtime fan of fantasy and Dungeons and Dragons, even in EA this game was the wonderful breath of fresh air that got me back into gaming. What surprised me most was the similarities between BG3 and the original BG games. Of course, Divinity inspiration was inevitable (and very welcome), but from my limited experience with the original games I was shocked by how faithful everything truly was. Perhaps I viewed my playthrough with love shades on for both the company and the universe, but the bugs here rarely were more than audio being played with no lip movement or awkward character movement in dialogue. The two actual crashes I had during my 30+ hours were reported and seemingly receipted quickly by the amazing team at Larian Studios. Aside from this I did experience a few issues with "dangling things' on character models such as mind flayer tentacles and Tiefling tails moving all around the screen, trouble with disappearing platforms when there were many vertical layers, and an odd glitch where I was unable to talk to Lae'zel in camp because she was "out of reach." However, some of my favorite things in EA were the new additions to stealth gameplay, the way dice rolls and failure add to the game in a way that is very faithful to D&D, the obviously copious amounts of thought that went into branches in dialogue as well as the core mechanics of how most of the world functions, and last but not even close to least was the detail (visual and otherwise) that reflected the passion and care that the development team obviously have for the world and its' characters. More specifically, I love Astarion, I love the art, and I really love the options. Please keep up the great work Larian Studios, and I can't wait to see what BG3 has in store for us whenever you are ready for us to experience it. Seriously, take your time... anything this good is worth waiting for.