Posted October 21, 2020
I finished Early Access last night. I took it slow, explored everything, and reloaded many many many and many more times. Took me 49hr to reach the end of Act 1.
I just wanted to gather my thoughts about it here.
First of all I have never played tabletop DnD and literally everything I know about DnD is from the old IE games, so I can not tell how lore and rule friendly the game is.
While the game play similar to DoS, it had a complete other feel to it. Even DoS2, which was supposed to be a darker story, felt like a less-serious lighthearted fantasy story (at least for me), while BG actually felt serious and dark by default.
I like the story so far. Interesting, dark, and motivates me to go and explore more.
I really love how rewarding exploring every nook any cranny is. You can find all kinds of secrets by discovering secreth paths, some which may only be reachable by jumping at the right spot.
The graphics are gorgeous. I really wish photo mode was added to the game later.
My thoughs on certain little things in the game:
Interface:
Still needs some work. For example:
The game does not pause when you press ESC. Why?
Whenever you put something in a container, the container's interface scrolls back to top. This is very annoying when you want to place multiple intems in a chest, and for each and every you need to individually scroll back to the bottom of the chest-inventory to put the new item into an empty space.
I could not find a way to compare the equipment you want to buy with the equimpents of the party members. Even if you switch characters in the shop interface, the item will still only be compared to the one's who originally initiated the conversation with the shopkeeper.
Fast travel:
You can fast travel from anywhere to waypoints you have discovered. Which I am not really a fan of, since this way I could just cheese my way out of places via fast travel instead of sneaking. I would prefer if fast tarvel was only possilbe by clicking on a waypoint.
Combat:
Something is seriously wrong with the % chances. According to some DnD gurus on reddit, the % chance is inaccurate because *insert DnD explanation on dice rolls, and maths here* and voila 70% suddenly means only 30%. .... ok, I understand, but how about just displaying the actual % chance instead of the "base % from which you can find out your actual % after doing some DnD maths"? Just make the computer do all the maths... It's really annoying when you see 80% and then you fail two turns a row...
Companions:
I love my companions! I got to admit, I hate how Larian has already announced in an update that after Act 1 they will most probably pull a DoS2 on us, and lock us out from the ones that are not in our party. I mean, there are 5 companions currently in EA, and we will get more in the final game. So far each of them seem very interesting and well written, so I'm not really a fan of missing out on their story. Also, constantly changing your party based on the challenge you will face is part of the fun. Not to mention that since you can only have 3 companions with you, you will inevitably have to choose between keeping the companions you like and keeping a "balanced battle party". Eg. The companion I like the most and totally want to keep is Astarion, but he is a rogue and I prefer playing as a rogue as well. So now I either ditch my favourite companion or cripple my party's battle prowess.
Talking about switching party, I wish there was an easier and faster way of switching between companions than the "go through an entire dialogue tree to dismiss them, and later go through another dialogue tree to add them back." Sometimes I just want to equip the ones that I currently don't use, or just check if they know a certain spell, and having to go through a dialogue tree multiple times just for this is a chore. Okay, if we really end up losing everyone except the active party sometime after Act 1 then this will no longer be an issue, but until then, it would be just nice to have access to everyone's inventory and character sheet in camp. Many games with party mechanics do this: on the road you can only check the ones that are with you currently, but in camp you have access to everyone by default.
I got a minor issue with party banter: During banter the waiting times between two sentences are just too long. Person 1 says something, 3~4 seconds pause, person 2 replies. It's just too long, and often I stand and wait for several seconds just to see if the banter is really over.
Also I wish companions were a bit more... active during cutscenes. Right at the beginning of the game, when I already have 2 companions with me, Astarion attacks me, drags me to the ground and I'm trying to wrestle his knife away from my throat. My two companions.... literally turned their backs to me and are looking at the sea. I mean... Ok I get it, we have just met and we are not friends (yet), but do you really literally turn your back on your travelling companion when they are being harrassed with a knife, especially when you are armed to the teeth yourself?
Atm romance is a bit weird: some flirting while talking, and then during the party in the camp... suddenly everyone wants me regardless or approval. Well... I am a hero now, so... I guess it makes sense that everyone wants a piece of me? Imo this should be worked on a bit more, because it really feels like we went "from nearly 0 to 100" in under one conversation.
Also.... I let Astarion suck my blood druing the love scene and Shadowheart disapproved.... Is she watching us or something? ಠ_ಠ
Some bugs and Glitches:
- I kept on giving Gale the same one magic item over and over and over again (the book). I also had the dialogue about his unique condition with him trigger twice. The second one triggered quite some time after the first (I was already feeding him with magic items, and he has already explaied to me why, and then suddenly he apologetically gives me very same the explanation again).
- You can fast travel from camp, which is confusing, since the "normal" way of leaving camp would be to click on your bedroll. This is regardless whether you visit it for a long rest or just fast travelled there to change party. BTW: clicking on your bedroll makes sense if you go to camp for a long rest to end the day, but when you just visit to change party, it's not obvious at all that clicking on your bedroll will take you back.
- I went to the beach, got the quest "investigate the beach" then saved my game. The harpies killed me, so I reloaded the game, and decided to come back later when I'm stronger. I went to camp, rested, and I got the quest update "saved the child on the beach".
- Sometimes clicking on my bedroll took me to a different place from the one where I was. Example: I was in the phase spider cave with Astarion in my party. I fast travelled to the camp from there, and swapped Astarion to Wyll. Continued my journey for a few hours, and I fast travelled to the camp from someplace totally else. I put Astarion back to my party, and when I clicked on my bedroll it took me to the phase spider cave (the last place where I had Astarion in my party).
- In the druid grove, there was a hidden door. My char said "I don't even see a lock to pick". Then I proceeded to open the door by picking the lock.
- Some horrifying visual glitches at the end of the Khaga questline, when you confront her with the letters.
- The trader in the Zhentarim Hideout has some hair-gliching through his belly.
- Wyll complained that I killed Spike without him, but he was with me. I had no conversation with the goblins, as they were already hostile when I reached them.
- I started a conversation with the person guarding the warehouse in the grove (the one with the injured leg) through the wall of the house (I was still outside).
- I also encountered the "Aunt Ethel is not appearing at the end of her cave" glitch. I just attacked her in her house, did not waste my time talking, idk if it has somehing to do with it.
I just wanted to gather my thoughts about it here.
First of all I have never played tabletop DnD and literally everything I know about DnD is from the old IE games, so I can not tell how lore and rule friendly the game is.
While the game play similar to DoS, it had a complete other feel to it. Even DoS2, which was supposed to be a darker story, felt like a less-serious lighthearted fantasy story (at least for me), while BG actually felt serious and dark by default.
I like the story so far. Interesting, dark, and motivates me to go and explore more.
I really love how rewarding exploring every nook any cranny is. You can find all kinds of secrets by discovering secreth paths, some which may only be reachable by jumping at the right spot.
The graphics are gorgeous. I really wish photo mode was added to the game later.
My thoughs on certain little things in the game:
Interface:
Still needs some work. For example:
The game does not pause when you press ESC. Why?
Whenever you put something in a container, the container's interface scrolls back to top. This is very annoying when you want to place multiple intems in a chest, and for each and every you need to individually scroll back to the bottom of the chest-inventory to put the new item into an empty space.
I could not find a way to compare the equipment you want to buy with the equimpents of the party members. Even if you switch characters in the shop interface, the item will still only be compared to the one's who originally initiated the conversation with the shopkeeper.
Fast travel:
You can fast travel from anywhere to waypoints you have discovered. Which I am not really a fan of, since this way I could just cheese my way out of places via fast travel instead of sneaking. I would prefer if fast tarvel was only possilbe by clicking on a waypoint.
Combat:
Something is seriously wrong with the % chances. According to some DnD gurus on reddit, the % chance is inaccurate because *insert DnD explanation on dice rolls, and maths here* and voila 70% suddenly means only 30%. .... ok, I understand, but how about just displaying the actual % chance instead of the "base % from which you can find out your actual % after doing some DnD maths"? Just make the computer do all the maths... It's really annoying when you see 80% and then you fail two turns a row...
Companions:
I love my companions! I got to admit, I hate how Larian has already announced in an update that after Act 1 they will most probably pull a DoS2 on us, and lock us out from the ones that are not in our party. I mean, there are 5 companions currently in EA, and we will get more in the final game. So far each of them seem very interesting and well written, so I'm not really a fan of missing out on their story. Also, constantly changing your party based on the challenge you will face is part of the fun. Not to mention that since you can only have 3 companions with you, you will inevitably have to choose between keeping the companions you like and keeping a "balanced battle party". Eg. The companion I like the most and totally want to keep is Astarion, but he is a rogue and I prefer playing as a rogue as well. So now I either ditch my favourite companion or cripple my party's battle prowess.
Talking about switching party, I wish there was an easier and faster way of switching between companions than the "go through an entire dialogue tree to dismiss them, and later go through another dialogue tree to add them back." Sometimes I just want to equip the ones that I currently don't use, or just check if they know a certain spell, and having to go through a dialogue tree multiple times just for this is a chore. Okay, if we really end up losing everyone except the active party sometime after Act 1 then this will no longer be an issue, but until then, it would be just nice to have access to everyone's inventory and character sheet in camp. Many games with party mechanics do this: on the road you can only check the ones that are with you currently, but in camp you have access to everyone by default.
I got a minor issue with party banter: During banter the waiting times between two sentences are just too long. Person 1 says something, 3~4 seconds pause, person 2 replies. It's just too long, and often I stand and wait for several seconds just to see if the banter is really over.
Also I wish companions were a bit more... active during cutscenes. Right at the beginning of the game, when I already have 2 companions with me, Astarion attacks me, drags me to the ground and I'm trying to wrestle his knife away from my throat. My two companions.... literally turned their backs to me and are looking at the sea. I mean... Ok I get it, we have just met and we are not friends (yet), but do you really literally turn your back on your travelling companion when they are being harrassed with a knife, especially when you are armed to the teeth yourself?
Atm romance is a bit weird: some flirting while talking, and then during the party in the camp... suddenly everyone wants me regardless or approval. Well... I am a hero now, so... I guess it makes sense that everyone wants a piece of me? Imo this should be worked on a bit more, because it really feels like we went "from nearly 0 to 100" in under one conversation.
Also.... I let Astarion suck my blood druing the love scene and Shadowheart disapproved.... Is she watching us or something? ಠ_ಠ
Some bugs and Glitches:
- I kept on giving Gale the same one magic item over and over and over again (the book). I also had the dialogue about his unique condition with him trigger twice. The second one triggered quite some time after the first (I was already feeding him with magic items, and he has already explaied to me why, and then suddenly he apologetically gives me very same the explanation again).
- You can fast travel from camp, which is confusing, since the "normal" way of leaving camp would be to click on your bedroll. This is regardless whether you visit it for a long rest or just fast travelled there to change party. BTW: clicking on your bedroll makes sense if you go to camp for a long rest to end the day, but when you just visit to change party, it's not obvious at all that clicking on your bedroll will take you back.
- I went to the beach, got the quest "investigate the beach" then saved my game. The harpies killed me, so I reloaded the game, and decided to come back later when I'm stronger. I went to camp, rested, and I got the quest update "saved the child on the beach".
- Sometimes clicking on my bedroll took me to a different place from the one where I was. Example: I was in the phase spider cave with Astarion in my party. I fast travelled to the camp from there, and swapped Astarion to Wyll. Continued my journey for a few hours, and I fast travelled to the camp from someplace totally else. I put Astarion back to my party, and when I clicked on my bedroll it took me to the phase spider cave (the last place where I had Astarion in my party).
- In the druid grove, there was a hidden door. My char said "I don't even see a lock to pick". Then I proceeded to open the door by picking the lock.
- Some horrifying visual glitches at the end of the Khaga questline, when you confront her with the letters.
- The trader in the Zhentarim Hideout has some hair-gliching through his belly.
- Wyll complained that I killed Spike without him, but he was with me. I had no conversation with the goblins, as they were already hostile when I reached them.
- I started a conversation with the person guarding the warehouse in the grove (the one with the injured leg) through the wall of the house (I was still outside).
- I also encountered the "Aunt Ethel is not appearing at the end of her cave" glitch. I just attacked her in her house, did not waste my time talking, idk if it has somehing to do with it.
Post edited October 21, 2020 by MadyNora