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Spell caster classes (wiz/cler/druid) feel extremely limited and gimped with the limitation of spell tiers to 6.

If i compare BG3 spell repertoire to the old Neverwinter Nights the BG3 caster classes feel like they are missing half the spells, and most of those missing being the actually fun & cool ones.

I am not saying these classes are weak in BG3, just that its like the best half of the spell arsenal is missing due to this cap of character lvl 12.

BG3 is overall a fun game but missing these high tier spells really killed any incentive i had to play a spellcaster class, which are usually by far my favorite in these kinds of games.
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Bogdanov89: Spell caster classes (wiz/cler/druid) feel extremely limited and gimped with the limitation of spell tiers to 6.

If i compare BG3 spell repertoire to the old Neverwinter Nights the BG3 caster classes feel like they are missing half the spells, and most of those missing being the actually fun & cool ones.

I am not saying these classes are weak in BG3, just that its like the best half of the spell arsenal is missing due to this cap of character lvl 12.

BG3 is overall a fun game but missing these high tier spells really killed any incentive i had to play a spellcaster class, which are usually by far my favorite in these kinds of games.
Here's Vincke's explanation: https://www.pcgamer.com/baldurs-gate-3-expansion-interview/

TLDR: High level D&D characters are simply too powerful to craft a computer game around. Their powers are so world-altering that while a live DM can make up wild stuff to roll with it, writing a game to handle the possibilities is problematic.
Devs offering half baked excuses because they're not smart enough to challenge high level players.