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Ah, my good fellows!

Edit: it actually went through! YOU LOSE, GOG!!!

source:

https://store.steampowered.com/news/app/1086940updates=true&emclan=103582791464711919&emgid=4531275659234923703

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Hey everyone,

Another small hotfix for all platforms is coming your way today! Hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager.

This hotfix also fixes an issue with multiplayer, where some players were getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.

MODDING

- On PS5, the 'Continue' button will now work the same as the 'Load Game' screen in that it won't allow you to start a game if there are any mod issues.

-On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.

Mod Manager:

- Fixed the animated downloading bar not appearing in the Mod Verification Window after you click 'Download'.

- Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.

- Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.

- Fixed the button prompts in the Mod Details page not updating correctly when using a controller.

- Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there's an issue with fetching the translation.

- The mod browser scrollbar now resets to the top when you navigate to a previous or next page.

- On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.

- Fixed a crash that could occur when changing pages in the Mod Manager.

- Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.

- Updated the 'Explicit Content' filter's name to 'Mature Content'.

- Updated the name of the Mod Issues window to 'Mod Verification Window' to more accurately reflect what the window is for, and updated its description.

GAME

Gameplay:

- Improved loading times for players with many mods installed.

- You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?

- Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you'd previously loaded an Honour Mode save.

- On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.

- Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.

- Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.

Crashes and Blockers:

- Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.

- Fixed a crash that could occur when loading a savegame.

- On PS5, fixed a potential crash when going full disco on the DualSense lightbar.
Post edited October 16, 2024 by J Lo
Thanks for the update.
avatar
crispyflakes: Thanks for the update.
Np :)
yes this appears to just change build Number: 4.1.1.6072089
as Gog is only Pc or Mac and this is a console change
The offline patch is now available for PC, 86.2 mb file to version 4.1.1.6072089
patch_baldurs_gate_3_Release_-_v4.1.1.5970269_-_Patch_Patch7_Hotfix2_(76603)_to_Release_-_v4.1.1.6072089_-_Pat ch_Patch7_Hotfix3_(77035).exe

The game files have also been updated for MAC! to 4.1.1.6072089. (I don't know how Macs work, but I'm guessing you have to re-download all the files, seems silly there is no way to patch to the most recent version, let me know if I'm wrong)
Post edited October 17, 2024 by crispyflakes
Was already available yesterday.
The Toolkit Installer is not working for me, it is hanging up. Anyone with the same issue?.

Release - v4.1.1.6072089 - Patch Patch7_Hotfix3

Apparently it will not work without accounts but no one is telling this.

https://mod.io/g/baldursgate3/r/installing-the-toolkit
Post edited October 18, 2024 by Xeshra
avatar
Xeshra: The Toolkit Installer is not working for me, it is hanging up. Anyone with the same issue?.

Release - v4.1.1.6072089 - Patch Patch7_Hotfix3

Apparently it will not work without accounts but no one is telling this.

https://mod.io/g/baldursgate3/r/installing-the-toolkit
it changes the build number so you can play against mates on PS or Xbox i.e, muliplayer must all be on the same build in order to contect

the toolkit itself is different to the actual game and some people try to install it twice i.e, once with Bg3 and then again as a stand alone... that will fail reguardless of account type
They finally fixed Grumpy Wyll! HUZZAH!