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Hotfix 10 is now live, it mainly make the RNG even less relevant by only "fixing" low streaks and not high ones.

But a 22.51GB download (on GOG) is NOT a hot fix. I thought Larian had meant to have fixed this issue (again), guess I'll be giving up playing for now :(

I guess I'm doubly p***ed as it's to fix something that didn't need really fixing in the first place.
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Thespen-Tombs: Hotfix 10 is now live, it mainly make the RNG even less relevant by only "fixing" low streaks and not high ones.

But a 22.51GB download (on GOG) is NOT a hot fix. I thought Larian had meant to have fixed this issue (again), guess I'll be giving up playing for now :(

I guess I'm doubly p***ed as it's to fix something that didn't need really fixing in the first place.
Yea these updates are crazy. The hotfix was 110 mb on steam. this makes zero sense.
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Thespen-Tombs: ...
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smuggly: ...
You guys need to complain to Larian. GOG gamers can't help you.
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smuggly: ...
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alcaray: You guys need to complain to Larian. GOG gamers can't help you.
I think we can complain to who and how we want, thank you. It's informative and even if it wasn't, whats wrong with putting it here? Maybe suggestting to also inform Larian might be truer to the point.

Obviously posting anything will not do anything to improve GOG's style.
the hotfix is 22.5 G because there are lots of places a dice roll happens within the game... its much smaller than the 60 + G downloads we had before so Larian did in fact do what they said by making the downloads smaller

I agree that dice roles don't really matter but the kids keep asking for it to be 'Fixed' so they did

just fyi the other thing this patch does is fix a crash caused by selecting a certain type of object... again lots of examples within the game
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ussnorway: the hotfix is 22.5 G because there are lots of places a dice roll happens within the game... its much smaller than the 60 + G downloads we had before so Larian did in fact do what they said by making the downloads smaller

I agree that dice roles don't really matter but the kids keep asking for it to be 'Fixed' so they did

just fyi the other thing this patch does is fix a crash caused by selecting a certain type of object... again lots of examples within the game
Why was it only 200 mb on steam then?
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alcaray: You guys need to complain to Larian. GOG gamers can't help you.
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Kohleran: I think we can complain to who and how we want, thank you. It's informative and even if it wasn't, whats wrong with putting it here? Maybe suggestting to also inform Larian might be truer to the point.

Obviously posting anything will not do anything to improve GOG's style.
I did not say that anyone should not post anything, anywhere. Many people come here and post with the unfounded belief that the devs will see their complaint. It is nice of me to remind them, I think.

-edit- I just noticed that you need the reminder that GOG has nothing to do with patch size (normally, and certainly in this case ).
Post edited April 16, 2021 by alcaray
I tried the new Hotfix but even with the "loaded" / "weighted" dice the combat system is terrible.
The most time I had "Miss" or "Critical Miss".
Instead of this "cheat" the game need imo a complete new game mechanic. At the moment it is a bad combination of DnD and Divinity rules.
Some people, apparently, have no business in the EA for Baldur's gate 3. This game is still very much in beta territory and will remain so for months into the future, at least. That means patch-party for the rest of the year, including but not limited to, the 50+ GB download that will accompany the Release Version of the game, whenever that will happen.

Bottom line, if your Internet access isn't reasonably fast then you will either have to develop a lot of patience or figure out how you can afford better/faster Internet access.

The really weird part is that when Larian was releasing 40-80MB instruction patches that made tons of code changes but only took a minute or two to download, the usual suspects were complaining just as much about the patch taking a couple of hours or more to complete after they had downloaded it.

This is the age of the Internet--most companies rarely do boxed games anymore, if any do. Most boxed games are still Internet dependent and give you a Steam/Gog code--rather than the disk version of the game.

It's just the way it is. People should stop complaining and do one of two things--get out of computer gaming entirely and find another hobby or else seriously shell out to upgrade your Internet access speeds so that the large downloads won't be that much of a factor. Imagine a 50GB game install on DVD disks--it would take 15-20 DVD disks!
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smuggly: Why was it only 200 mb on steam then?
Because they got the instruction patch of the type I mentioned in my previous post--downloads very quick, but then takes a lo-o-o-o-o-o-o-o-ooong time to decompress, and patch. Users on the Hotfix Steam Thread are saying the patch is giving them finish times of as much as one-to-two days. Yes, it's true.

Give me the straight uncompressed patch that's 21 GB's any day. I'll be playing long before they will.
Post edited April 16, 2021 by waltc
this patch probably contains not only code, but a slew of texture, audio and other changes. but not 22gb worth of changes.

* if tl;dr on below, see next asterisk

I think some delta / packaging / distribution failure keeps happening but it's not enough for larian to take action yet. larian uses it's own packaging file system (pak files) as they did for DOS2 ... instead of distributing deltas of these files (it looks like) they're just replacing them. minor changes to the files within are managed in such a way that they 'require' the entire package (pak file) to be redistributed over GOG. I assume steam's depot update file delta system does a better job handling these sorts of changes?

now as a software arch / dev, I can tell you that in most cases (and in particular this exact sort of case with a large software product) code changes are never a significant percentage of a change set (e.g. a large code change would be hundreds of megabytes at very most, assuming really bizzare templated / unrolled code / major refactoring of external scripting) ... I'm betting it's 2-10mb compiled code change and the rest (~200mb) is gui textures and associated components (animations, ux descriptors, audio queues) and external script changes are probably in the kilobytes.

the reason code changes are generally a fraction of the size of game updates is because in most cases people have to physically write the code; they can't just generate huge logic trees (like AI can) or paint swaths of code (like an artist). most of the code that changes does the same thing but is written better, is more readable, documented better, has better safeguards, has verbose scenario-specific performance optimizations, and of the code that's brand new it generally reuses or shares some code with existing components.

for relevant evidence that code changes are not 'big,' the linux kernel is 27.8 million lines of code, tens of millions of lines change between major versions. depending on the configuration, a compiled linux kernel is between 300KB and 100MB (all debug symbols, all devices baked in, kitchen sink config) with the average being about 12MB at present and a binary delta between major versions will give you about 20% (60KB to 20MB, 2MB avg). the biggest delta are generally in the binary blobs portion of the kernel; it consists mostly of added generated tables for hash algos and firmware images. it's still "small."

for videogames like this, there's 2 major code change size factors to consider; (1) code compiled in the executable and libraries and (2) external code (aka scripts) that exist standalone or inside the proprietary larian packages. the external code is possibly larger by an order of magnitude but it's still relatively tiny compared to textures, models and audio. compiled code can possibly be larger than the entire linux kernel because compiler optimizations are probably stressed to unroll and specialize to squeeze out any performance that can be had from doing so. heck it might even have a bunch of debug symbols baked in too; they need their verbose stack traces in bug reports. that still shouldn't break 200mb uncompressed but even assuming complete incompetence it'd be a stretch to reach a 1gb code delta.

as an aside, always disappointed to see people try to suppress discussion or appologise for someone else on a topic they don't understand; whether politics, religion or fricken video game content. it's easy to supress, easy to assume you understand. I get it, been on that side of the boat. take a step back and think about if you're being dismissive of or supporting a person or idea or whatev by assumption or experience and establish some facts and figures, don't fall victim of the info gap. we live in the age of misinformation, anecdotes, fallacies and brainworms.

* tl;dr:

definitely complain to larian. there's binary differencing schemes that are cheap (even free) and easy to employ for patching that would save us all some bandwidth and patch unpack/install time. tbh not sure why gog doesn't force the use of such things. 22 GB is a pretty incompetent footprint for this set of changes.


just checked... the binary delta of the changes between this and the previous is 1-2mb. ffs.
Post edited April 16, 2021 by jackqw
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ussnorway: the hotfix is 22.5 G because there are lots of places a dice roll happens within the game... its much smaller than the 60 + G downloads we had before so Larian did in fact do what they said by making the downloads smaller

I agree that dice roles don't really matter but the kids keep asking for it to be 'Fixed' so they did

just fyi the other thing this patch does is fix a crash caused by selecting a certain type of object... again lots of examples within the game
Do you have any concept of what 22.5 G is? for DICE ROLLS? Are you kidding around?
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jackqw: this patch probably contains not only code, but a slew of texture, audio and other changes. but not 22gb worth of changes.

* if tl;dr on below, see next asterisk

* tl;dr:

definitely complain to larian. there's binary differencing schemes that are cheap (even free) and easy to employ for patching that would save us all some bandwidth and patch unpack/install time. tbh not sure why gog doesn't force the use of such things. 22 GB is a pretty incompetent footprint for this set of changes.

just checked... the binary delta of the changes between this and the previous is 1-2mb. ffs.
Now this is a great, well informed comment. And we wouldn't have it (here) if the OP hadn't posted here, dispite commentors saying where they should be complaining or orthers that say "It's a work in progress, so 22 G for dice rolls is acceptable so just get better internet speed." LOL
Post edited April 17, 2021 by Kohleran
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ussnorway: the hotfix is 22.5 G because there are lots of places a dice roll happens within the game... its much smaller than the 60 + G downloads we had before so Larian did in fact do what they said by making the downloads smaller

I agree that dice roles don't really matter but the kids keep asking for it to be 'Fixed' so they did

just fyi the other thing this patch does is fix a crash caused by selecting a certain type of object... again lots of examples within the game
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smuggly: Why was it only 200 mb on steam then?
if you verify the game then it will be a 200mb download mate