Posted December 26, 2020
Damage Issue:
I'm on my second playthrough and when I look at my damage it says I should do 1d6+3 damage, so how does my character hit for less than 4 the majority of the time? To me it seems like the +damage doesn't get factored in, felt like this with the first playthrough also.
Edit: Second play through: Seems like I was only noticing it vs NPCs that had resistances.
My thoughts:
Overall I really enjoy the game, after my first playthrough I wanted more. There are some things that feel right about the game and a lot that needs improving.
What feels Right (possible spoilers):
1. I think the turn base works well
2. I like that you can keep characters at your camp to rotate if you want a different party make up
What needs improving (possible spoilers):
1. Like I stated earlier, Damage doesn't seem to be calculating correctly. Edit: This is fine
2. Cinema during dialog is off sometimes. Meaning, sometimes the camera angle will be off and you will be staring into the ground or sky (instead of at the characters), and sometimes characters will not even appear in the cinema (so you have one character talking to air).
3. Fix the wizards being able to learn cleric spells
4. The majority of skill checks seemed to be really high (at least on my first play through as a fighter). Will edit this when I finish my wizard playthrough if I feel differently.
5. The penalty, if there even was one, for carrying to much weight seemed nonexistent. Also sending items to your campsite make this laughable.
6. Fix talking to characters when trying to move. Found several times after a battle and I was moving around looting the corpses, I would end up click on a party member and start a dialog. Make it so I have to hold CTRL or Shift when clicking on them to talk to them.
7. Fix the game trying to make me move to a higher floor than the one I am on, sometimes resulting in an unable to move to the location situation.
Things I hope they do:
1. Not require multiple skill checks during a dialog
2. Add more feats
3. Add custom lineage when creating a character, from Tasha's Cauldron of Everything
4. Add more subclasses (the wizard only has 2)
5. Add the possibility of random encounters when walking from point A to point B
I'm on my second playthrough and when I look at my damage it says I should do 1d6+3 damage, so how does my character hit for less than 4 the majority of the time? To me it seems like the +damage doesn't get factored in, felt like this with the first playthrough also.
Edit: Second play through: Seems like I was only noticing it vs NPCs that had resistances.
My thoughts:
Overall I really enjoy the game, after my first playthrough I wanted more. There are some things that feel right about the game and a lot that needs improving.
What feels Right (possible spoilers):
1. I think the turn base works well
2. I like that you can keep characters at your camp to rotate if you want a different party make up
What needs improving (possible spoilers):
1. Like I stated earlier, Damage doesn't seem to be calculating correctly. Edit: This is fine
2. Cinema during dialog is off sometimes. Meaning, sometimes the camera angle will be off and you will be staring into the ground or sky (instead of at the characters), and sometimes characters will not even appear in the cinema (so you have one character talking to air).
3. Fix the wizards being able to learn cleric spells
4. The majority of skill checks seemed to be really high (at least on my first play through as a fighter). Will edit this when I finish my wizard playthrough if I feel differently.
5. The penalty, if there even was one, for carrying to much weight seemed nonexistent. Also sending items to your campsite make this laughable.
6. Fix talking to characters when trying to move. Found several times after a battle and I was moving around looting the corpses, I would end up click on a party member and start a dialog. Make it so I have to hold CTRL or Shift when clicking on them to talk to them.
7. Fix the game trying to make me move to a higher floor than the one I am on, sometimes resulting in an unable to move to the location situation.
Things I hope they do:
1. Not require multiple skill checks during a dialog
2. Add more feats
3. Add custom lineage when creating a character, from Tasha's Cauldron of Everything
4. Add more subclasses (the wizard only has 2)
5. Add the possibility of random encounters when walking from point A to point B
Post edited December 31, 2020 by Jabutei