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the Shadowheart decoy is unarmed... this bug is minor but its been a while now and is basically a spelling mistake
Attachments:
decoy.jpg (335 Kb)
the goblins attack the grove gate instead of entering it
Attachments:
gate.jpg (311 Kb)
Sazza bugs out if you talk to minthara first... 8 paths into the goblin camp and this quest assumes you will only take the one
Attachments:
sazza.jpg (212 Kb)
the spell Expeditious Retreat has a bug that makes it cost a spell slot under some conditions
if you take it as a charisma based spell in a multiclass and the spell slot is already used then it will burn one of your other spell slots on cast

[see image] example Druid 1, Warlock 1 where Expeditious Retreat is my Warlock spell
1 casting it as a Warlock works normally but should you use up that warlock spell slot it then burns the druid spell i.e, counts as a normal spell not a ritual and in fact should not have been castable at all

the cause of this bug is the same as other charisma based shot cuts done by Larian during dev and will need work to fix

bug 2 the clift face in the image has a clipping hole that allows characters to walk off the map... becoming stuck in terain [fast travel workaround]

sanctuary treats damage over time as breaking its effect... even when the spell was cast after your attack turn

only a minor bug but explains some strange ai moves
Attachments:
retreat.jpg (312 Kb)
sanctuary.jpg (154 Kb)
Post edited December 24, 2024 by ussnorway