Changelog for Update 1.06 (added 31 December 2018):
Balance
* Plunge can now drop from a height of 2 at upgrade level 1 and 2
* Slight buff to archers
* Replenish can begin before all units make it to the house, if some are delayed
* Fixes progression blocker if commander is stunlocked
* Early game enemy types appear a little sooner
Features
* Easy Difficulty mode
* Keyboard remapping
* Gamepad layout cheatsheets
* Loadout / Deployment order is retained from turn to turn
* Game will detect if you trap yourself on the campaign map and trigger a game over
Performance
* Improved Island Generation so failures are less likely
* Should reduce the chance of having islands stuck under the fog
* Improved some framerate spikes due to garbage collection
Bug Fixes
* Possible fix for game sometimes hanging at start
* Fix for archers sometimes shooting through cave walls
* Fixed issues where units would occasionally stick on each other (introduced in 1.04)
* Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
* Fix for squads occasionally forgetting to follow their commander back out of a house
* Improved handling of corrupted campaign save files
* Fix for units being invisible on some Mac Graphics APIs
* Fix for commander flags getting stuck on houses
* Cycling through squads will show godrays, indicating the selected squad
* Experimental touch mode on PC will correctly show pause buttons on-screen
* Fleeing archers will be able to shoot from the ship before their commander arrives
* Fix for the squad destination marker sometimes becoming invisible
* On PC, the game will remain visible when you tab out of it
Polish
* Miscellaneous UI polish
* Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
* Corpses get highlighted like grass
* Flee will popup an icon once the ship is considered fully fled (50% to the fog)
* Better highlighting of right click to move on PC
* Sparklier snow