Posted March 24, 2024
This is probably uninteresting to most people. Haven't seen it mentioned anywhere on the internet, so just mentioning it here.
In an endless run, attempting to double a poison value in excess of 2.1 billion resets the value to 0 (the enemy is still flagged as dying to poison, though it doesn't happen if you end turn). This suggests status values are stored unsigned integers of 2^32.
In an endless run, attempting to double a poison value in excess of 2.1 billion resets the value to 0 (the enemy is still flagged as dying to poison, though it doesn't happen if you end turn). This suggests status values are stored unsigned integers of 2^32.