Posted January 27, 2019
Hello Dev Team!
I hope you're actively reading here on GoG Forums. I'd like to suggest some improvements to crafting recipes:
The Molotov Cocktail
- Replace the piece of headgear (Bandana/Scarf) slot from the recipe with "ripped clothes" / "rags".
This could also be applied onto recipes where there is a special type of cloth needed like the crossbow or the rucksack
- Add the ability to rip up everything made out of fabric into "ripped clothes" / "rags"
This would make collecting hats, scarfs, masks etc. more useful
- Also replace the diesel with some more volatile fuel like alcohol (all the pre-war drinks).
I don't think, that diesel would work in real life to build a Molotov due to the low volatility.
Or maybe add it to the recipe as an additional ingredient - maybe to inflict more damage / burn longer.
Stews / Soups / Pastry
There are already meat, corn, potatoes, carrots, pickles, beetroots, cabbage, shrooms, onions, cheese, milk, salt, and even apples available in game.
Why not simply add some nice, fancy soups, stews and pastry recipes?
Example:
Mix up meat, potatoes, roots and onions to make a meatstew - maybe even more complex recipes. The interaction menu at the campfire is not limited to "just 4" ingredients AFAIK.
This would also involve some rebalancing like lowering the nutrition of the base ingredients if eaten raw and adding some fancy bonus stats like +2 ST for 2h to the crafted meals ...
Maybe also add the possibility to preserve the cooked food. There are at least glass bottles available which could do a sufficient job for this purpose.
Farming
Speaking of so much vegetables let me think:
Why the heck are there so much vegetables - but only thing I can grow is silly corn !?
Well thats it for now. Any feedback to this?
I hope you're actively reading here on GoG Forums. I'd like to suggest some improvements to crafting recipes:
The Molotov Cocktail
- Replace the piece of headgear (Bandana/Scarf) slot from the recipe with "ripped clothes" / "rags".
This could also be applied onto recipes where there is a special type of cloth needed like the crossbow or the rucksack
- Add the ability to rip up everything made out of fabric into "ripped clothes" / "rags"
This would make collecting hats, scarfs, masks etc. more useful
- Also replace the diesel with some more volatile fuel like alcohol (all the pre-war drinks).
I don't think, that diesel would work in real life to build a Molotov due to the low volatility.
Or maybe add it to the recipe as an additional ingredient - maybe to inflict more damage / burn longer.
Stews / Soups / Pastry
There are already meat, corn, potatoes, carrots, pickles, beetroots, cabbage, shrooms, onions, cheese, milk, salt, and even apples available in game.
Why not simply add some nice, fancy soups, stews and pastry recipes?
Example:
Mix up meat, potatoes, roots and onions to make a meatstew - maybe even more complex recipes. The interaction menu at the campfire is not limited to "just 4" ingredients AFAIK.
This would also involve some rebalancing like lowering the nutrition of the base ingredients if eaten raw and adding some fancy bonus stats like +2 ST for 2h to the crafted meals ...
Maybe also add the possibility to preserve the cooked food. There are at least glass bottles available which could do a sufficient job for this purpose.
Farming
Speaking of so much vegetables let me think:
Why the heck are there so much vegetables - but only thing I can grow is silly corn !?
Well thats it for now. Any feedback to this?
Post edited January 27, 2019 by the_mister_banana