Posted February 09, 2019
Thought I'd leave my comments, questions and (hopefully) constructive criticisms of the endings.
Main Quest
I reached the final missions by letting the Mycelium squads take the mushroom bits to Krasnoznamenny, but didn't side with Morozov in the end. The first thing I couldn't understand was what happened to the mushrooms after I killed the Mycelium guys and left. I got a dialog saying I couldn't bear to destroy them so I didn't even try slicing them up (is it possible to destroy them at all?), and I don't seem to have blown up the bunker or anything. What's to prevent literally anyone from getting in there and being posessed into finishing what Morozov started? And the ending didn't really explain whether or not the thing it was saying about the incoming meteor strike was at all true or if humanity managed to deal with it, is this being saved for a sequel or something?
EDIT: I loaded a game and tried destroying the mushrooms. It's possible and easily done, but makes the ending no different.
Krasnoznamenny
I chose not to help the ATOM guys in front of cult HQ take the city because I really had no reason to care about ATOM at all. The only connection my character had to the organization was the game telling me he's part of it. Before that I did all the quests I could find regarding the chamber of commerce - the coal delivery quest, making Caravanserai accept their rule, and exterminating the Circus (although I don't know how this affects Krasnoznamenny in any way beside helping the chairman get his revenge). A thing that came off weird to me was the chairman calling that a test, yet not giving me any quests afterwards.
So the ending itself made no sense to me. It said that Krasnoznamenny became ignorant of the reality of life in the wastes due to the safety of its walls and stagnated over time. Dafuq? It makes it sound like some kind of isolationist state, while actual in-game experiences portray a different reality. It's actively expanding, controls Fogelevka and Caravanserai, works with Dan to manipulate elections in Otradnoye, and forces the caravans of Peregon to get behind their protection monopoly as talking to Mambetov after the coal shipments quest tells us. Correct me if I'm wrong, but this points to an imperialist state, not an isolationist one.
You could think that the "stagnant isolation" bit could stem from it being difficult to enter the city proper, but it's really not. There's no reason to think that the guard at the entrance shakes everyone down the same way they do the player and the ATOM guys standing in front of Mycelium HQ at the end of the main quest. Not only is people coming in (and therefore making the town aware of realities of the wastes) common, it's surprisingly easy - they let in a score of heavily armed military-looking types who then proceeded to gang up on a building right next to the seat of their government, without even assuming a defensive stance in case this heavily armed group tries to stir up some shit (like, I dunno, taking over their entire town).
An argument might be that it's not the townsfolk themselves, but the leaders in the bunker that become ignorant of reality, but how can that be? The chairman himself grew up in the wastes, that one other guy just came back from helping me rig an election in Otradnoye and sent me to annex Caravanserai, and one used me to enforce a protection monopoly on their main competitor's caravans. So who precisely is unaware of the reality of the wastes here? The guy with the pig maybe? Because there's no one else left down there as far as I can remember.
Peregon
This one was particularly lackluster. It can be summed down to "Maxim Maximovich (who I'm pretty sure was called Fyodor in-game) led the place and it was all fine and dandy.". So does Peregon use its rival's stagnation to gain the upper hand or something? And how is Peregon even a proper rival to Krasnoznamenny, it's just a bunch of tents and a ship which has nothing on it but a bunch of stalls and a dog-fighting arena? Hardly seems like a wealthy trade-driven settlement.
Factory gang
The ending said that Dan and his men eventually became a respectable mercenary force. Which struck me as strange because all that was left of them by the time I finished all his quests was Dan himself, the one guy in his room, the cook, the junkie and one other guy. Even during the revolt they were so poorly armed and armored that they wound up punching each other to death. Why did Syoma Voronok's men from the container yard (who both outnumbered and outgunned the factory gang) not join in to help Shishak's men? Why were they even there in such numbers if that wasn't their intended purpose?
Dan also didn't seem to want to become the head of a mercenary company, but a feudal lord. How did Krasnoznamenny's stagnation and Peregon's rise affect his ambitions and territory? Dan seems to be protecting the paying caravans which pass through his territory - how come there are no merchants, caravan or otherwise near his base, where his men can best protect them?
Otradnoye
I rigged the elections in Katya's favor, and the ending said that the town did well under her rule combined with Dan's protection. But again - no detail at all. She was struck by news of Kovalev's death, and always seemed busy with work whenever I came after telling her of it. No word at all in the ending about how this affected rule, or her own life or anything. I think if Kovalev was important enough to warrant his own little in-game cutscene about being ambushed, his heir might at least get a slide in the ending video. I was also disappointed that I never got a chance to tell her that I found Artemyev in the mountain pass and avenged Kovalev's death. I'm pretty sure I never even got the chance to tell her he was her father. And his last words kinda implied that there would be some way for you to affect her well-being in the future, but there doesn't seem to be any other than the choice to tell her that he left or that he got killed.
Also, why did Kovalev tell Katya that he was leaving for good and only told me that he was driving around a bit without when he got ambushed by Artemyev's men, when he was actually leaving he told me that he was just going to Krasnoznamenny. Is Kovalev giving me two different accounts and Katya a third supposed to be part of his character or is it just an inconsistency?
Red Fighter
The ending I got for Red Fighter was it not lasting long between the other settlements. I don't know how it turns out if you fully upgrade your home, or get more people (I just had the cow guy, the gunsmith and the couple from the factory as far as I could tell). I only discovered Guzhin pretty late in the game, and I have to say that it's pretty lame that the only way you get to turn a very well-maintained uninhabited village into your base is to find some dude chilling on a hospital bed. It would be way more fun if you could do it on your own, and get people who you meet throughout your travels to join you there. Also, the eastern wastes are said to be a dangerous area, but Red Fighter doesn't even have any defensive structures. Wouldn't it just be easy pickings for any bandit or slaver in the area? Or do you get to build some if you spend more time developing it?
That's about all the ending slides I can remember. I don't recall places like Fogelevka, Caravanserai or the Castle even getting any. They did have very few quests themselves, but they're bound to have been affected by the happenings in other parts of the wastes. Caravanserai accepting Krasnoznamenny rule would probably have led to it becoming more prominent than the Castle in the Mountain pass region, and probably stirred up some conflict. The scrapyard mutants and the Circus getting exterminated would certainly have some effect on Fogelevka, as would Krasnoznamenny's expansion into the Mountain pass.
Sorry if I seem overly critical here, but whereas I wouldn't care about such flaws in an otherwise crappy game, in a great game such as ATOM they're just constant thorns in my side. I didn't like a game enough to criticize it this much in ages.
Main Quest
I reached the final missions by letting the Mycelium squads take the mushroom bits to Krasnoznamenny, but didn't side with Morozov in the end. The first thing I couldn't understand was what happened to the mushrooms after I killed the Mycelium guys and left. I got a dialog saying I couldn't bear to destroy them so I didn't even try slicing them up (is it possible to destroy them at all?), and I don't seem to have blown up the bunker or anything. What's to prevent literally anyone from getting in there and being posessed into finishing what Morozov started? And the ending didn't really explain whether or not the thing it was saying about the incoming meteor strike was at all true or if humanity managed to deal with it, is this being saved for a sequel or something?
EDIT: I loaded a game and tried destroying the mushrooms. It's possible and easily done, but makes the ending no different.
Krasnoznamenny
I chose not to help the ATOM guys in front of cult HQ take the city because I really had no reason to care about ATOM at all. The only connection my character had to the organization was the game telling me he's part of it. Before that I did all the quests I could find regarding the chamber of commerce - the coal delivery quest, making Caravanserai accept their rule, and exterminating the Circus (although I don't know how this affects Krasnoznamenny in any way beside helping the chairman get his revenge). A thing that came off weird to me was the chairman calling that a test, yet not giving me any quests afterwards.
So the ending itself made no sense to me. It said that Krasnoznamenny became ignorant of the reality of life in the wastes due to the safety of its walls and stagnated over time. Dafuq? It makes it sound like some kind of isolationist state, while actual in-game experiences portray a different reality. It's actively expanding, controls Fogelevka and Caravanserai, works with Dan to manipulate elections in Otradnoye, and forces the caravans of Peregon to get behind their protection monopoly as talking to Mambetov after the coal shipments quest tells us. Correct me if I'm wrong, but this points to an imperialist state, not an isolationist one.
You could think that the "stagnant isolation" bit could stem from it being difficult to enter the city proper, but it's really not. There's no reason to think that the guard at the entrance shakes everyone down the same way they do the player and the ATOM guys standing in front of Mycelium HQ at the end of the main quest. Not only is people coming in (and therefore making the town aware of realities of the wastes) common, it's surprisingly easy - they let in a score of heavily armed military-looking types who then proceeded to gang up on a building right next to the seat of their government, without even assuming a defensive stance in case this heavily armed group tries to stir up some shit (like, I dunno, taking over their entire town).
An argument might be that it's not the townsfolk themselves, but the leaders in the bunker that become ignorant of reality, but how can that be? The chairman himself grew up in the wastes, that one other guy just came back from helping me rig an election in Otradnoye and sent me to annex Caravanserai, and one used me to enforce a protection monopoly on their main competitor's caravans. So who precisely is unaware of the reality of the wastes here? The guy with the pig maybe? Because there's no one else left down there as far as I can remember.
Peregon
This one was particularly lackluster. It can be summed down to "Maxim Maximovich (who I'm pretty sure was called Fyodor in-game) led the place and it was all fine and dandy.". So does Peregon use its rival's stagnation to gain the upper hand or something? And how is Peregon even a proper rival to Krasnoznamenny, it's just a bunch of tents and a ship which has nothing on it but a bunch of stalls and a dog-fighting arena? Hardly seems like a wealthy trade-driven settlement.
Factory gang
The ending said that Dan and his men eventually became a respectable mercenary force. Which struck me as strange because all that was left of them by the time I finished all his quests was Dan himself, the one guy in his room, the cook, the junkie and one other guy. Even during the revolt they were so poorly armed and armored that they wound up punching each other to death. Why did Syoma Voronok's men from the container yard (who both outnumbered and outgunned the factory gang) not join in to help Shishak's men? Why were they even there in such numbers if that wasn't their intended purpose?
Dan also didn't seem to want to become the head of a mercenary company, but a feudal lord. How did Krasnoznamenny's stagnation and Peregon's rise affect his ambitions and territory? Dan seems to be protecting the paying caravans which pass through his territory - how come there are no merchants, caravan or otherwise near his base, where his men can best protect them?
Otradnoye
I rigged the elections in Katya's favor, and the ending said that the town did well under her rule combined with Dan's protection. But again - no detail at all. She was struck by news of Kovalev's death, and always seemed busy with work whenever I came after telling her of it. No word at all in the ending about how this affected rule, or her own life or anything. I think if Kovalev was important enough to warrant his own little in-game cutscene about being ambushed, his heir might at least get a slide in the ending video. I was also disappointed that I never got a chance to tell her that I found Artemyev in the mountain pass and avenged Kovalev's death. I'm pretty sure I never even got the chance to tell her he was her father. And his last words kinda implied that there would be some way for you to affect her well-being in the future, but there doesn't seem to be any other than the choice to tell her that he left or that he got killed.
Also, why did Kovalev tell Katya that he was leaving for good and only told me that he was driving around a bit without when he got ambushed by Artemyev's men, when he was actually leaving he told me that he was just going to Krasnoznamenny. Is Kovalev giving me two different accounts and Katya a third supposed to be part of his character or is it just an inconsistency?
Red Fighter
The ending I got for Red Fighter was it not lasting long between the other settlements. I don't know how it turns out if you fully upgrade your home, or get more people (I just had the cow guy, the gunsmith and the couple from the factory as far as I could tell). I only discovered Guzhin pretty late in the game, and I have to say that it's pretty lame that the only way you get to turn a very well-maintained uninhabited village into your base is to find some dude chilling on a hospital bed. It would be way more fun if you could do it on your own, and get people who you meet throughout your travels to join you there. Also, the eastern wastes are said to be a dangerous area, but Red Fighter doesn't even have any defensive structures. Wouldn't it just be easy pickings for any bandit or slaver in the area? Or do you get to build some if you spend more time developing it?
That's about all the ending slides I can remember. I don't recall places like Fogelevka, Caravanserai or the Castle even getting any. They did have very few quests themselves, but they're bound to have been affected by the happenings in other parts of the wastes. Caravanserai accepting Krasnoznamenny rule would probably have led to it becoming more prominent than the Castle in the Mountain pass region, and probably stirred up some conflict. The scrapyard mutants and the Circus getting exterminated would certainly have some effect on Fogelevka, as would Krasnoznamenny's expansion into the Mountain pass.
Sorry if I seem overly critical here, but whereas I wouldn't care about such flaws in an otherwise crappy game, in a great game such as ATOM they're just constant thorns in my side. I didn't like a game enough to criticize it this much in ages.
Post edited February 09, 2019 by T-Rexvs.Skenderbeg