It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
When I change key bindings in the settings, they are not saved no matter what I do (click "X" button, press ESC,...)

The post "PC Keybinds - PLEASE FIX SO THEY CAN BE CHANGED ALREADY" (i cant post links) suggests that it's a v1.190 issue.

1. How can I download v1.189 and play it without this bug?
2. Is this ever going to get fixed?

Also, could someone please share their "prefs" file after changing the key bindings? (e.g. "~/.config/unity3d/AtomTeam/Atom/prefs") Maybe it works if I copy&paste the relevant lines into my own prefs file.

Thank you very much.
No posts in this topic were marked as the solution yet. If you can help, add your reply
avatar
alter_hut: When I change key bindings in the settings, they are not saved no matter what I do (click "X" button, press ESC,...)

The post PC Keybinds - PLEASE FIX SO THEY CAN BE CHANGED ALREADY suggests that it's a v1.190 issue.

Also, could someone please share their "prefs" file after changing the key bindings? (e.g. "~/.config/unity3d/AtomTeam/Atom/prefs") Maybe it works if I copy&paste the relevant lines into my own prefs file.
Within $HOME/.config/unity3d/AtomTeam/Atom/prefs, each string (key) is Base64-encoded. While running an older version (1.182, as I have not played in years), I had bound each valid key of my keyboard to a function. Afterwards, I had simply decoded each Base64 string, and while cross-referencing with game [Controls] section (refer to this, this, and this), I had determined the correct associations. Upon testing, it had been confirmed that the modified 'prefs' file is properly parsed in version 1.190 (as expected).

Below, I have listed information gathered through analysis. You may continue to use your current prefs file; simply add the relevant line(s) containing InputManager (prefixed with a tab). Do not concern yourself with line order, as the game engine (Unity) will automatically re-sort each line.

The following is a list of each useable key (on my keyboard, at the very least) and the respective Base64-encoded string:
None (no binding) Tm9uZQ==

F1 RjE=
F2 RjI=
F3 RjM=
F4 RjQ=
F5 RjU=
F6 RjY=
F7 Rjc=
F8 Rjg=
F9 Rjk=
F10 RjEw
F11 RjEx
F12 RjEy

Alpha0 QWxwaGEw
Alpha1 QWxwaGEx
Alpha2 QWxwaGEy
Alpha3 QWxwaGEz
Alpha4 QWxwaGE0
Alpha5 QWxwaGE1
Alpha6 QWxwaGE2
Alpha7 QWxwaGE3
Alpha8 QWxwaGE4
Alpha9 QWxwaGE5

A QQ==
B Qg==
C Qw==
D RA==
E RQ==
F Rg==
G Rw==
H SA==
I SQ==
J Sg==
K Sw==
L TA==
M TQ==
N Tg==
O Tw==
P UA==
Q UQ==
R Ug==
S Uw==
T VA==
U VQ==
V Vg==
W Vw==
X WA==
Y WQ==
Z Wg==

BackQuote QmFja1F1b3Rl
Minus TWludXM=
Equals RXF1YWxz
Tab VGFi
LeftBracket TGVmdEJyYWNrZXQ=
RightBracket UmlnaHRCcmFja2V0
Backslash QmFja3NsYXNo
CapsLock Q2Fwc0xvY2s=
Semicolon U2VtaWNvbG9u
Quote UXVvdGU=
Comma Q29tbWE=
Period UGVyaW9k
Slash U2xhc2g=
LeftShift TGVmdFNoaWZ0
RightShift UmlnaHRTaGlmdA==
Space U3BhY2U=
Menu TWVudQ==
LeftControl TGVmdENvbnRyb2w=
RightControl UmlnaHRDb250cm9s
LeftAlt TGVmdEFsdA==
RightAlt UmlnaHRBbHQ=
LeftCommand TGVmdENvbW1hbmQ=
RightApple UmlnaHRBcHBsZQ==

Pause UGF1c2U=
203 (Scroll Lock) MjAz
Print UHJpbnQ=

Insert SW5zZXJ0
Home SG9tZQ==
End RW5k
PageUp UGFnZVVw
PageDown UGFnZURvd24=

UpArrow VXBBcnJvdw==
DownArrow RG93bkFycm93
LeftArrow TGVmdEFycm93
RightArrow UmlnaHRBcnJvdw==

Keypad0 S2V5cGFkMA==
Keypad1 S2V5cGFkMQ==
Keypad2 S2V5cGFkMg==
Keypad3 S2V5cGFkMw==
Keypad4 S2V5cGFkNA==
Keypad5 S2V5cGFkNQ==
Keypad6 S2V5cGFkNg==
Keypad7 S2V5cGFkNw==
Keypad8 S2V5cGFkOA==
Keypad9 S2V5cGFkOQ==

Numlock TnVtbG9jaw==
KeypadDivide S2V5cGFkRGl2aWRl
KeypadMultiply S2V5cGFkTXVsdGlwbHk=
KeypadPlus S2V5cGFkUGx1cw==
KeypadMinus S2V5cGFkTWludXM=
Default bindings in same order as depicted within game settings:
Forward
<pref name="InputManager Camera_W" type="string">Vw==</pref>
<pref name="InputManager Camera_W Alt" type="string">Tm9uZQ==</pref>

Back
<pref name="InputManager Camera_S" type="string">Uw==</pref>
<pref name="InputManager Camera_S Alt" type="string">Tm9uZQ==</pref>

Right
<pref name="InputManager Camera_D" type="string">RA==</pref>
<pref name="InputManager Camera_D Alt" type="string">Tm9uZQ==</pref>

Left
<pref name="InputManager Camera_A" type="string">QQ==</pref>
<pref name="InputManager Camera_A Alt" type="string">Tm9uZQ==</pref>

Rotate left
<pref name="InputManager Camera_Q" type="string">UQ==</pref>
<pref name="InputManager Camera_Q Alt" type="string">Tm9uZQ==</pref>

Rotate right
<pref name="InputManager Camera_E" type="string">RQ==</pref>
<pref name="InputManager Camera_E Alt" type="string">Tm9uZQ==</pref>

Zoom in
<pref name="InputManager Camera_F" type="string">Rg==</pref>
<pref name="InputManager Camera_F Alt" type="string">Tm9uZQ==</pref>

Zoom out
<pref name="InputManager Camera_V" type="string">Vg==</pref>
<pref name="InputManager Camera_V Alt" type="string">Tm9uZQ==</pref>

Inventory
<pref name="InputManager Inventory" type="string">VGFi</pref>
<pref name="InputManager Inventory Alt" type="string">Tm9uZQ==</pref>

Map
<pref name="InputManager Map" type="string">TQ==</pref>
<pref name="InputManager Map Alt" type="string">Tm9uZQ==</pref>

Journal
<pref name="InputManager Journal" type="string">Sg==</pref>
<pref name="InputManager Journal Alt" type="string">Tm9uZQ==</pref>

Rest
<pref name="InputManager Clock" type="string">VA==</pref>
<pref name="InputManager Clock Alt" type="string">Tm9uZQ==</pref>

Change Weapon
<pref name="InputManager ChangeWeapon" type="string">Qg==</pref>
<pref name="InputManager ChangeWeapon Alt" type="string">Tm9uZQ==</pref>

Reload
<pref name="InputManager ReloadWeapon" type="string">Ug==</pref>
<pref name="InputManager ReloadWeapon Alt" type="string">Tm9uZQ==</pref>

Attack Mode
<pref name="InputManager SwitchWeaponMode" type="string">Tg==</pref>
<pref name="InputManager SwitchWeaponMode Alt" type="string">Tm9uZQ==</pref>

Characteristics
<pref name="InputManager Chars" type="string">Qw==</pref>
<pref name="InputManager Chars Alt" type="string">Tm9uZQ==</pref>

Take All
<pref name="InputManager TakeAll" type="string">WA==</pref>
<pref name="InputManager TakeAll Alt" type="string">Tm9uZQ==</pref>

Quick Save
<pref name="InputManager QuickSave" type="string">RjU=</pref>
<pref name="InputManager QuickSave Alt" type="string">Tm9uZQ==</pref>

Quick Load
<pref name="InputManager QuickLoad" type="string">Rjk=</pref>
<pref name="InputManager QuickLoad Alt" type="string">Tm9uZQ==</pref>

Target Select
<pref name="InputManager SelectTarget" type="string">TGVmdENvbnRyb2w=</pref>
<pref name="InputManager SelectTarget Alt" type="string">UmlnaHRDb250cm9s</pref>

Items Highlight
<pref name="InputManager Highlight" type="string">Wg==</pref>
<pref name="InputManager Highlight Alt" type="string">UmlnaHRBbHQ=</pref>

End Turn
<pref name="InputManager SkipTurn" type="string">U3BhY2U=</pref>
<pref name="InputManager SkipTurn Alt" type="string">Tm9uZQ==</pref>

Cam. To Player
<pref name="InputManager Cam2Player" type="string">SG9tZQ==</pref>
<pref name="InputManager Cam2Player Alt" type="string">Tm9uZQ==</pref>

Lock/Unlock Cam.
<pref name="InputManager CameraLock" type="string">MjAz</pref>
<pref name="InputManager CameraLock Alt" type="string">Tm9uZQ==</pref>

Time And Date
<pref name="InputManager DataTime" type="string">U2xhc2g=</pref>
<pref name="InputManager DataTime Alt" type="string">Tm9uZQ==</pref>

Information
<pref name="InputManager Info" type="string">SQ==</pref>
<pref name="InputManager Info Alt" type="string">Tm9uZQ==</pref>

Unlock
<pref name="InputManager Lockpick" type="string">VQ==</pref>
<pref name="InputManager Lockpick Alt" type="string">Tm9uZQ==</pref>

Pickpocket
<pref name="InputManager Pickpocket" type="string">UA==</pref>
<pref name="InputManager Pickpocket Alt" type="string">Tm9uZQ==</pref>

Repair
<pref name="InputManager Repair" type="string">Tm9uZQ==</pref>
<pref name="InputManager Repair Alt" type="string">Tm9uZQ==</pref>
Edit: Corrected a mistake.
Attachments:
Post edited January 22, 2025 by Palestine