Posted February 02, 2019
Not sure if there's actually a place to go for submitting bug reports, but I figure I'll just list things here for now.
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Bugs
-Can't walk onto some guard posts, like the ones in Otradnoye. I assume this has to do with the stairs attached not being something you can walk onto. (Actually there are quite a few stairways you can't utilize, seems like the devs didn't want to mess with basements & non-ground-level floors)
-Can't access the menu while it's not your turn. Normally this isn't a huge deal, but when you get knocked down, this can mean you're basically locked out of your own game for what can be quite a while.
-Some items are literally unreachable, such as a certain empty bottle next to the Nutcracker in the underground room in Otradnoye.
-The backdoor to the inn in Fogelevka is literally inaccessible. My character cannot walk up to it to use it.
-Trying to initiate combat (before you've been spotted) and shooting an enemy from afar, but instead having your gun jam... still aggros the target enemy.
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Design Flaws
I'll just offset any criticisms I make here by saying I'm really enjoying this game, and these are just some mostly minor things that bug me.
-The inability to name saves bugs me. I've never understood why so many games offer this but then many don't. If I make a specific save for a particular reason, naming the save goes a long way to helping me remember what the save was for.
-There seems to be no quick way to add Rubles when trading, you have to manually find Rubles and click-and-drag them. (On the other hand, it DOES automatically pick the # of Rubles to equalize the trade, which is good design)
--Actually, the inventory-sorting system bothers me a little too. Being able to sort things by category(at least somewhat) is nice, but being able to filter categories entirely would make going through your stuff much quicker and easier. (Inventory management makes up 95% of my complaints of all RPGs, not even kidding(and this one is far from the worst I've seen))
-You can give equipment to your followers, but you can't tell them specifically what to equip and what to leave alone.
-When encountering enemies, especially humans, you don't actually have a very accurate view of how threatening any one group is. This is inconvenient because that's an important thing to know when determining whether you want to run or not. If it's three guys with one Zip Gun between them, I want to fight back, if it's ten guys with rifles/automatic weapons, I'm running like mad.
--Also, what determines enemy placement? Sometimes it says "you were ambushed!" and then I start the encounter completely out of combat and I can approach at my leisure, but other times I start with my party clumped together and surrounded by enemies that are evenly spaced out in a circle who all then open fire on me. When you have guys who outnumber your party opening fire on you, that HURTS.
-The random encounter areas aren't very varied, and the loot that may spawn within them always spawns in the same places, which makes exploring and checking for loot less interesting and more rote and repetitive.
-There's no option for a 'confirm movement' prompt (such as by double-clicking), which means if you misclick by a centimeter, you can have your ranged character dash towards the enemy, wasting your turn and putting you in a dangerous position.
-It has Master Volume and Music Volume, but there's no Ambiance/Atmosphere Volume, so even if I turn off music, background noises still pop up constantly. There should probably be a Sound Effect Volume meter as well. The more fine control players have other this, the better.
---
Bugs
-Can't walk onto some guard posts, like the ones in Otradnoye. I assume this has to do with the stairs attached not being something you can walk onto. (Actually there are quite a few stairways you can't utilize, seems like the devs didn't want to mess with basements & non-ground-level floors)
-Can't access the menu while it's not your turn. Normally this isn't a huge deal, but when you get knocked down, this can mean you're basically locked out of your own game for what can be quite a while.
-Some items are literally unreachable, such as a certain empty bottle next to the Nutcracker in the underground room in Otradnoye.
-The backdoor to the inn in Fogelevka is literally inaccessible. My character cannot walk up to it to use it.
-Trying to initiate combat (before you've been spotted) and shooting an enemy from afar, but instead having your gun jam... still aggros the target enemy.
---
Design Flaws
I'll just offset any criticisms I make here by saying I'm really enjoying this game, and these are just some mostly minor things that bug me.
-The inability to name saves bugs me. I've never understood why so many games offer this but then many don't. If I make a specific save for a particular reason, naming the save goes a long way to helping me remember what the save was for.
-There seems to be no quick way to add Rubles when trading, you have to manually find Rubles and click-and-drag them. (On the other hand, it DOES automatically pick the # of Rubles to equalize the trade, which is good design)
--Actually, the inventory-sorting system bothers me a little too. Being able to sort things by category(at least somewhat) is nice, but being able to filter categories entirely would make going through your stuff much quicker and easier. (Inventory management makes up 95% of my complaints of all RPGs, not even kidding(and this one is far from the worst I've seen))
-You can give equipment to your followers, but you can't tell them specifically what to equip and what to leave alone.
-When encountering enemies, especially humans, you don't actually have a very accurate view of how threatening any one group is. This is inconvenient because that's an important thing to know when determining whether you want to run or not. If it's three guys with one Zip Gun between them, I want to fight back, if it's ten guys with rifles/automatic weapons, I'm running like mad.
--Also, what determines enemy placement? Sometimes it says "you were ambushed!" and then I start the encounter completely out of combat and I can approach at my leisure, but other times I start with my party clumped together and surrounded by enemies that are evenly spaced out in a circle who all then open fire on me. When you have guys who outnumber your party opening fire on you, that HURTS.
-The random encounter areas aren't very varied, and the loot that may spawn within them always spawns in the same places, which makes exploring and checking for loot less interesting and more rote and repetitive.
-There's no option for a 'confirm movement' prompt (such as by double-clicking), which means if you misclick by a centimeter, you can have your ranged character dash towards the enemy, wasting your turn and putting you in a dangerous position.
-It has Master Volume and Music Volume, but there's no Ambiance/Atmosphere Volume, so even if I turn off music, background noises still pop up constantly. There should probably be a Sound Effect Volume meter as well. The more fine control players have other this, the better.
Post edited February 03, 2019 by bushwhacker2k