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Hi, guys.

The time has come for yet another patch to be uploaded. And with it - a small surprise, to commemorate this year’s All Hallow’s Eve. From October 28th, ‘till November 1st, you will have a chance to encounter enemies with unique pumpkin helmets, or battle endless waves of bloodthirsty mutant freaks that crave for your succulent flesh in another encounter we developed (only for level 10 of higher characters).
While we really hope that you’ll enjoy this spooktacular festive addition, we also get how weird Halloween themed events look in a game about former USSR, where no such holiday ever existed. If this content ruins your immersion, you can turn it off in the main menu.

Also, we added an option that makes informational pop-ups appear above the character’s head. It is off by default, but you can turn it on in the options menu.

Fangs for sticking with us, and let there be BLOOD!... I mean ATOM!
Stay spooky!

The horrifying changelog of doom and devilry:

- Fixed a ghastly bug which allowed characters to phase through trucks and carts;
- Dzhulbars got an armor fix to stand a better chance against blood-starved beasts;
- Wind now moves grass and other plants bug-free and with deadly precision;
- Artemyev’s dialogue fixed;
- Skill points can now be added en masse by holding the left mouse button on “+” on the character screen;
- The Woodpecker’s quest ending fixed;
- Lesser bugs obliterated;
- Newly discovered typos and translation errors snuffed out;
Attachments:
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AtomRPGHeartMother: - The Woodpecker’s quest ending fixed;
What was the problem with the quest's ending? I finished it, and it didn't seem like anything went wrong. Granted, the detective died on me...but I was never able to save him in any of the times I survived the fight. "He died a hero."