Posted July 09, 2020
I don't have an email client setup on my gaming box.
I received an error report when visiting my first wormhole. There were structures there, but they weren't hostile and no raiders were present. The game continued on normally for that session. Now, whenever I try to load that save, all I get is a black screen.
I went to see if there was an older save that I could restore and found this in the error_log.txt
I received an error report when visiting my first wormhole. There were structures there, but they weren't hostile and no raiders were present. The game continued on normally for that session. Now, whenever I try to load that save, all I get is a black screen.
I went to see if there was an older save that I could restore and found this in the error_log.txt
FileNotFoundException: Could not find file "F:\GOG\Astrox Imperium\Astrox Imperium_Data\MOD\saves\basileus\structures\structure_wormhole_hideout.txt"
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) (at <319b5411003b47fbaceecace494b6f79>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.Fi leOptions,string,bool,bool,bool)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.StreamReader..ctor (System.String path) (at <319b5411003b47fbaceecace494b6f79>:0)
(wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
System.IO.File.OpenText (System.String path) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.File.ReadAllLines (System.String path) (at <319b5411003b47fbaceecace494b6f79>:0)
MAIN_generator.loadGalaxyMap () (at <28807234ee7c46d8a204d66c653ef014>:0)
MAIN_generator.loadSavedGame () (at <28807234ee7c46d8a204d66c653ef014>:0)
MAIN_vars.launchGame () (at <28807234ee7c46d8a204d66c653ef014>:0)
Is there something that I can put in that file to get my save working again?System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) (at <319b5411003b47fbaceecace494b6f79>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.Fi leOptions,string,bool,bool,bool)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.StreamReader..ctor (System.String path) (at <319b5411003b47fbaceecace494b6f79>:0)
(wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
System.IO.File.OpenText (System.String path) (at <319b5411003b47fbaceecace494b6f79>:0)
System.IO.File.ReadAllLines (System.String path) (at <319b5411003b47fbaceecace494b6f79>:0)
MAIN_generator.loadGalaxyMap () (at <28807234ee7c46d8a204d66c653ef014>:0)
MAIN_generator.loadSavedGame () (at <28807234ee7c46d8a204d66c653ef014>:0)
MAIN_vars.launchGame () (at <28807234ee7c46d8a204d66c653ef014>:0)