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Appearance of pirates:
The pirates appear as a stack, that is, one ship on top of another. This makes it impossible to see how many and which ships there are. It would be better to have the pirates appear in a swarm, then it is easier to decide whether to fight or run.

Superfluous skills:
The Maintenance skill for active modules (e.g. weapons) is superfluous in my opinion, as even after a hard fight (shields down, armor at 30%) the externally mounted modules hardly show any damage. Even intensive use of the modules hardly shows any wear.
Post edited June 08, 2021 by sysopa
+1

on top of this, they spawn almost on top of you. ^^
i will fix this for 121
got it fixed and adjusted.

the distance of the raider cluster will now be based on the security level of the sector. high level sector: raiders spawn far from your ship. low security, raiders will spawn closer to you, but no long right on top of you. the raiders in the cluster are now spread out, and down all spawn on top of each other anymore. I am also currently fooling with raider formations, but those may not be in 121 just yet. the rest is done.
Post edited June 16, 2021 by momoguru
That is actually a good idea if they spawn closer based on security (just not on top), immersion wise they basically jump to you. Also makes it really more dangerous because otherwise you can always run away easy (if you don't cramp up their speed in game settings)