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Inconsistencies in weapons
All guns have an ascending damage at ascending level, except two 60 mm double barrel guns level 4 and 5.
item 1023 level 4 has a damage of 80 instead of 90. The level 3 gun has already 80.
item 1029 level 5 has a damage of 50 instead of 100. The level 1 gun has 60.
Mission status.
For the missions TRANSPORT, COLLECT and ESCORT, the display in the mission window always remains on Objectives Incomplete in red after loading the cargo, collecting the items or meeting the ship to be escorted. In these cases the status never turns to Objectives complete in green.
i will take care of the weapons in 104.

i will take another look at the mission triggers, as those types of missions often deliver the objective instantly. like an escort mission that is given to you at the station you accepted the mission at. this would mean the objective would show complete instantly. for these missions, the objective is the delivery a pilot, or items that were given to you instantly upon accepting the mission.

i will see if i can come up with a way to make that work for these missions as well.
Some suggestions:

Crate window
Move the button to delete the loot/wormhole crate to the right side of the crate window.
You can easily accidentally delete the crate instead of transferring the content.

Docking fee:
Docking fee according to the faction score. From low for positive to high for negative.

Mission payment:
Low skill points - high payment.
High skill points - low payment.
Basic mercs tutorial (6 of 8)
The hot key for the command panel is F not T.
Move ship freely:
Select and approach a target, deselect target.
Try to fly free (press LM and W), ship changes direction but does not move.
If LM is released, the ship will turn back to the last target.
Post edited September 04, 2020 by sysopa
on it