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Hello
Some Suggestions/Problems 0.066a

Started a new session:
The new layout is fine and works good, but still some problems.

Permanent Afterburner after entering a new sector:
exit station
select target sector warp gate (direct, not on the galaxy map)
change to tactical
keep left shift key pressed
enter warp gate
after leaving the warp gate the afterburner is always active also when left shift key is released.
It some times happens also with no tactical.

Double Stationary market list:
If you sell items to the stationary market, the stations list is displayed double.

Miner setup:
I think the new miner setup is still to easy. It should be cut a bit.
i finally understand the afterburner issue, lol ill fix in 67.
ill fix the double market display when selling.

i will be adjusting the professions, soon you will be able to pic your stating ship too.
Negative faction rating:
Suddenly I had two negative faction ratings, one -100 and one -180. I don't know how and why, there was no warning or hint. To bring these values back into the plus range seems quite impossible.
If a station refuses entry because of a negative rating, the corresponding faction should be displayed.

e.g. from factions_database.txt

FACTION;4;5;Financial;-106.68;icon_financial.png;1#0.0,2#-0.088,3#-0.101,4#-0.027,5#-0.182,6#-0.220,7#0.026,8# -0.037,9#-0.026,10#-0.122,11#-0.031,12#0.090,13#0.045,14#-0.014,15#0.042,16#-0.062,17#-0.025,18#0.0;The Financial subfaction regulates markets, establishes banking institutions, and sets interest rates. Members are an elite group of bankers and those with enough wealth to buy a seat at one of the meetings.
FACTION;13;15;Extractors;-39.67;icon_excavation.png;1#0.0,2#-0.001,3#-0.137,4#0.128,5#0.100,6#-0.193,7#-0.118, 8#-0.212,9#-0.084,10#-0.047,11#0.071,12#-0.224,13#0.049,14#-0.340,15#0.227,16#0.060,17#0.065,18#0.0;The Extractors mine the various asteroids and refine the derivative ores to produce goods and materials used for construction. Members work long shifts in dangerous conditions and often live their entire lifetime on a remote dig site.
Post edited August 07, 2019 by sysopa
Growing market list:
When items are sold to the stations market, they are not added to the existing items, but a new slot is created for each sale. E.g. basic 20mm gun at game start 1 slot, after some time play and sell 15 slots. Basic light laser at game start 1 slot, after some time play and sell 22 slots.