Posted August 05, 2019
As many of you know, I have been working on the sandbox mode for a couple months now. I am happy to announce the first alpha version is ready for a beat down. There are about 90 options to play with, and I do plan to add additional sliders , categories and such as we find holes.
So here is the plan...I wanted to take a week or so to address any issues that might pop up (and they will), with what I currently have. I did manage to code the HSE game mode, but I ran into some issues in the final hour, and decided to disable that while I work on polishing up the sandbox.
Once I get that nailed down, I will finish up the HSE mode, and perhaps a second mode. Then we test that. I plan on spending the rest of the summer focused on the sandbox, instead of shifting into the storyline right away.
I did manage to address the funky GPS... I have spent some time reworking most of the code, and even adding a few QoL things. Anyway, be sure to report all sandbox bugs with as much info as you can provide.
I will be posting daily updates for the next couple days to address any major issues, and tweaks to the slider values.
BUILD 0.0066
* Removed old unused files and icons.
* Fixed 2 bad mission tags showing SECOTR_1.
* Fixed parsing of warpgate IDs when generating galaxy.
* Fixed GPS display bug showing wrong text colors.
* Fixed GPS selection bug / deselect bug.
* Fixed GPS line markers to properly display line colors.
* Fixed merc funeral cost bug.
* Fixed UI button sounds for sandbox and new campaign.
* Fixed game speed slider bug.
* Fixed character face selection bug with female heads.
* Fixed overlap bug with active fabricator and refinery.
* Fixed bug with active fabricator and garage.
* Adjusted Galaxy map to show lines to unexplored sectors.
* Adjusted GPS code for better performance thru large maps.
* Adjusted how GPS code pathfinds thru the galaxy.
* Adjusted player options file to retain sandbox settings.
* Adjusted event generator to include type frequency.
* Adjusted economic event generator frequency.
* Added GPS line animation to connection lines from location.
* Added new types to events database file.
* Added new GPS indicator line for better visibility.
* Added structures to station interior.
* Added Sandbox Gamemode FREEPLAY
- HSE gamemode in testing, coming asap!
* Added Sandbox options for galaxy generation.
* Added multiple layouts for galaxy generation.
* Added 90+ sliders for all generation options.
So here is the plan...I wanted to take a week or so to address any issues that might pop up (and they will), with what I currently have. I did manage to code the HSE game mode, but I ran into some issues in the final hour, and decided to disable that while I work on polishing up the sandbox.
Once I get that nailed down, I will finish up the HSE mode, and perhaps a second mode. Then we test that. I plan on spending the rest of the summer focused on the sandbox, instead of shifting into the storyline right away.
I did manage to address the funky GPS... I have spent some time reworking most of the code, and even adding a few QoL things. Anyway, be sure to report all sandbox bugs with as much info as you can provide.
I will be posting daily updates for the next couple days to address any major issues, and tweaks to the slider values.
BUILD 0.0066
* Removed old unused files and icons.
* Fixed 2 bad mission tags showing SECOTR_1.
* Fixed parsing of warpgate IDs when generating galaxy.
* Fixed GPS display bug showing wrong text colors.
* Fixed GPS selection bug / deselect bug.
* Fixed GPS line markers to properly display line colors.
* Fixed merc funeral cost bug.
* Fixed UI button sounds for sandbox and new campaign.
* Fixed game speed slider bug.
* Fixed character face selection bug with female heads.
* Fixed overlap bug with active fabricator and refinery.
* Fixed bug with active fabricator and garage.
* Adjusted Galaxy map to show lines to unexplored sectors.
* Adjusted GPS code for better performance thru large maps.
* Adjusted how GPS code pathfinds thru the galaxy.
* Adjusted player options file to retain sandbox settings.
* Adjusted event generator to include type frequency.
* Adjusted economic event generator frequency.
* Added GPS line animation to connection lines from location.
* Added new types to events database file.
* Added new GPS indicator line for better visibility.
* Added structures to station interior.
* Added Sandbox Gamemode FREEPLAY
- HSE gamemode in testing, coming asap!
* Added Sandbox options for galaxy generation.
* Added multiple layouts for galaxy generation.
* Added 90+ sliders for all generation options.