Posted April 02, 2020
According to the changelog a bug for module orientation has been fixed... quote
BUILD 0.0094a
- Hotfix for module base orientation when installing at garage.
- Adjusted base module AI tracking speed.
... unquote... in my current game I cannot use minig modules (as I have done in previous builds) by just double-clicking on/targeting an asteroid and activating my mining module(s).
BUT when I am within range of the asteroid to be mined and then choose another target, then stop the autopilot, the ship's speed will be reduced to 0, and if it still remains near the asteroid (but with the ship's orientation already changed to the new target) the mining modules will start working/mining!
Just to make sure I have also checked the module orientation in the garage but they are set to default values.
Please fix this in the next version or as soon as possible because I see this as a very annoying if not game breaking bug, thanks!
BUILD 0.0094a
- Hotfix for module base orientation when installing at garage.
- Adjusted base module AI tracking speed.
... unquote... in my current game I cannot use minig modules (as I have done in previous builds) by just double-clicking on/targeting an asteroid and activating my mining module(s).
BUT when I am within range of the asteroid to be mined and then choose another target, then stop the autopilot, the ship's speed will be reduced to 0, and if it still remains near the asteroid (but with the ship's orientation already changed to the new target) the mining modules will start working/mining!
Just to make sure I have also checked the module orientation in the garage but they are set to default values.
Please fix this in the next version or as soon as possible because I see this as a very annoying if not game breaking bug, thanks!