Posted April 30, 2020
I'm fond of ranger things, I like being able to go the farther by my own means.
So, a ranger needs stealth, speed, endurance, some offensive to remove block points, doing his own logistic (as going far means often going behind enemy lines), needs being able to track (being hidden while aiming). And I prefer the "heavy ranger" style, not the feeble scout.
So, I choose to upgrade my escort starting ship with a utiliity scout, but I soon saw that the utility support was a better ranger than the scout! as the support was lighter and with more passive slot.
What puzzle me more, is that a lighter ship is told bad, as it is written red instead of green.
So, is that a bug, or really the mass can be a good thing for a ship in this game?
At now, all I see, skills and passives, is made to reduce our mass, not to make it heavier...
So, a ranger needs stealth, speed, endurance, some offensive to remove block points, doing his own logistic (as going far means often going behind enemy lines), needs being able to track (being hidden while aiming). And I prefer the "heavy ranger" style, not the feeble scout.
So, I choose to upgrade my escort starting ship with a utiliity scout, but I soon saw that the utility support was a better ranger than the scout! as the support was lighter and with more passive slot.
What puzzle me more, is that a lighter ship is told bad, as it is written red instead of green.
So, is that a bug, or really the mass can be a good thing for a ship in this game?
At now, all I see, skills and passives, is made to reduce our mass, not to make it heavier...
Post edited April 30, 2020 by ERISS