Posted April 08, 2019
First off, I'd like to note that I initially had a few more things to comment on but you've already worked through them all. Impressive!
Anyway, here's a few things I'm used to seeing in other games--notably Eve--that would be neat to show up in Astrox Imperium.
Mouse button mapping: The current mapping--left click to select objects in space, right click to rotate camera--works but it's backward from a lot of games. Compounding it for me is that I use Blender a lot, which has its own convoluted input system that exists separate from both games and other CAD applications. I'd like to have more control over mouse button mapping so that I wind up with something that's more intuitive.
Double-click to navigate: Oldschool Eve players would rely heavily on double clicking in space as a form of manual navigation. It's an easy way to fly around obstacles and perform more advanced tactical maneuvers without going all-in on manual keyboard/stick input. So I'd like to be able to double click in empty space and fly toward that position on the skybox.
"Passive tactical mode": Tactical mode is great for maximum information but it overpowers the visuals, conversely normal/visual mode looks cool but won't really tell you if you're about to get jumped by like 600 raiders. A nice compromise would be to have an intermediate mode that has smaller, less conspicuous overlay icons only for the really important stuff like stations, gates and hostile ships.
Anyway, here's a few things I'm used to seeing in other games--notably Eve--that would be neat to show up in Astrox Imperium.
Mouse button mapping: The current mapping--left click to select objects in space, right click to rotate camera--works but it's backward from a lot of games. Compounding it for me is that I use Blender a lot, which has its own convoluted input system that exists separate from both games and other CAD applications. I'd like to have more control over mouse button mapping so that I wind up with something that's more intuitive.
Double-click to navigate: Oldschool Eve players would rely heavily on double clicking in space as a form of manual navigation. It's an easy way to fly around obstacles and perform more advanced tactical maneuvers without going all-in on manual keyboard/stick input. So I'd like to be able to double click in empty space and fly toward that position on the skybox.
"Passive tactical mode": Tactical mode is great for maximum information but it overpowers the visuals, conversely normal/visual mode looks cool but won't really tell you if you're about to get jumped by like 600 raiders. A nice compromise would be to have an intermediate mode that has smaller, less conspicuous overlay icons only for the really important stuff like stations, gates and hostile ships.