Posted December 11, 2019
https://www.youtube.com/watch?v=XDNV9s742Sw
In this build 86, I have finally made some real progress with the station garage. With this new layout, and garage camera, it is much easier to see your ship, and the modules you have installed on the ship. I will be making lots of tweaks nad changes to some of the smaller elements over the next month, but for the most part, I am very happy with the new layout.
I made some changes to the way that the mouse over tooltip for the garage items behaves, and I changed the camera system to allow for more focus on the ship, without the station background. The color of the skybox background is based off of the UI color option that you currently have selected.
I have added a new layer of calculations to the way that the event generator randomly selects events. With the new addition of the sector structure stats, the event generator uses these value to adjust how the sector is effected by internal and external forces. There are now 8 main stats that are adjusted by the structures located inside any structure.
I updated the structure interiors, and will continue tweaking them over the next few weeks. Lot of optimization with the structures.
I fixed the GPS bug that was causing some strange behaviors when setting your destinations while docked inside a station.
I also added a number of hotkeys and toggles to the options panel. Some of these hotkeys will NOT save your settings until you manually update your save game options file.
I have also added an option to adjust the FOV of the main camera. This slider can be found inside the Graphics Options panel.
BUILD 0.0086
- Fixed mission title description mission location 2.
- Fixed de-activated mercs payroll bug, now 25% instead of 100.
- Fixed bad descriptions for warp drive fuel specs.
- Fixed lag updating garage module management.
- Fixed GPS bug when setting destination when docked.
- Adjusted mission generator for unexplored neighbors.
- Adjusted NPC chat distance by 250m.
- Adjusted garage transparent background panel.
- Adjusted unexplored mission sectors chance to 25%
- Adjusted mission pay for unexplored sector locations.
- Adjusted debug panel UI.
- Adjusted galaxy map sector UI hud.
- Adjusted UI header on module mouse over.
- Adjusted mission payment calculations.
- Added Galaxy Map button onto station panel.
- Added warning and bonus text to unexplored sector missions.
- Added right click to sector icon in galaxy map.
- Added camera focus on right click galaxy map.
- Added sector stats to all sector files.
- Added sector stats to sandbox generator.
- Added sectors stats to galaxy mouse over panel.
- Added runtime calculations of structure buffs to sector.
- Added hotkey bindings for bracket keys (speed toggle)
- Added hotkey bindings for Left ALT and Left CTRL.
- Added hotkey toggle and binding for toggle all panels.
- Added runtime materials for all turret meshes.
- Added turret colors to match ship colors.
- Added modslot colors to match ship colors.
- Added new garage UI layout.
- Added selector highlight to module items in garage.
- Added selector highlight to module objects in garage.
- Added garage grid skybox to ship camera.
- Added garage skybox colors to match UI color options.
- Added new textures and prop models to structure interior.
In this build 86, I have finally made some real progress with the station garage. With this new layout, and garage camera, it is much easier to see your ship, and the modules you have installed on the ship. I will be making lots of tweaks nad changes to some of the smaller elements over the next month, but for the most part, I am very happy with the new layout.
I made some changes to the way that the mouse over tooltip for the garage items behaves, and I changed the camera system to allow for more focus on the ship, without the station background. The color of the skybox background is based off of the UI color option that you currently have selected.
I have added a new layer of calculations to the way that the event generator randomly selects events. With the new addition of the sector structure stats, the event generator uses these value to adjust how the sector is effected by internal and external forces. There are now 8 main stats that are adjusted by the structures located inside any structure.
I updated the structure interiors, and will continue tweaking them over the next few weeks. Lot of optimization with the structures.
I fixed the GPS bug that was causing some strange behaviors when setting your destinations while docked inside a station.
I also added a number of hotkeys and toggles to the options panel. Some of these hotkeys will NOT save your settings until you manually update your save game options file.
I have also added an option to adjust the FOV of the main camera. This slider can be found inside the Graphics Options panel.
BUILD 0.0086
- Fixed mission title description mission location 2.
- Fixed de-activated mercs payroll bug, now 25% instead of 100.
- Fixed bad descriptions for warp drive fuel specs.
- Fixed lag updating garage module management.
- Fixed GPS bug when setting destination when docked.
- Adjusted mission generator for unexplored neighbors.
- Adjusted NPC chat distance by 250m.
- Adjusted garage transparent background panel.
- Adjusted unexplored mission sectors chance to 25%
- Adjusted mission pay for unexplored sector locations.
- Adjusted debug panel UI.
- Adjusted galaxy map sector UI hud.
- Adjusted UI header on module mouse over.
- Adjusted mission payment calculations.
- Added Galaxy Map button onto station panel.
- Added warning and bonus text to unexplored sector missions.
- Added right click to sector icon in galaxy map.
- Added camera focus on right click galaxy map.
- Added sector stats to all sector files.
- Added sector stats to sandbox generator.
- Added sectors stats to galaxy mouse over panel.
- Added runtime calculations of structure buffs to sector.
- Added hotkey bindings for bracket keys (speed toggle)
- Added hotkey bindings for Left ALT and Left CTRL.
- Added hotkey toggle and binding for toggle all panels.
- Added runtime materials for all turret meshes.
- Added turret colors to match ship colors.
- Added modslot colors to match ship colors.
- Added new garage UI layout.
- Added selector highlight to module items in garage.
- Added selector highlight to module objects in garage.
- Added garage grid skybox to ship camera.
- Added garage skybox colors to match UI color options.
- Added new textures and prop models to structure interior.