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Bugs?:
--When going through the full tutorial your trainer says the window can be minimized, but when the minimize button (top right corner two triangle button) is clicked, the window seems to disappear. - Window was attempted to minimize on the "Intro Tutorial (4 of 10)" dialogue segment.
--Had two dialog missions in the same system, had something happen so that I was unable to continue the conversation with one of the targets after defeating the two hostile targets that spawned in from one of the conversations. Timeline of interaction below:
System in question was Starfort Ramos
zoned in
completed one dialog mission
docked with ammunition station
undocked
started second dialog mission
progressed to hostile contacts spawning
targeted the mission target and cycled all active modules to on, but the friendly fire safety was still engaged so I don't think I shot them?
corrected targeting to shoot one of the hostile contacts
the other hostile contact ran off and attacked the first mission's target that was still idling in system
destroyed and looted the first hostile contact
chased after the second hostile contact
caught up to and finished off second hostile contact, but it was under 10% armor by the time I got the first shot in
attempted to trigger the dialog button with the second mission's target
dialog button did not spawn
navigated out of and back into range where button should spawn
did not spawn
docked at station in system
undocked
still no dialog button spawned
moved to Jala (next-door) system
moved back
was able to spawn dialog button and complete interaction with mission target
--There appears to be some sort of major ram something going on so that if you have a station storage with a large number of items already in it and you drag and drop to add more items from your cargo bay, ram usage spikes up dramatically (100+MB per item moved from cargo to storage). It can happen even immediately after loading a save game. I can provide an example save game if that would be helpful.

Maybe already out there:
--Borderless Fullscreen mode - Also known as windowed mode without borders that auto-centers in a selected display. This mode is great for players who frequently perform tasks on other displays while playing.
--Set the default frame rate to something - Unity by default does not apply a frame limit I believe, even if you don't implement a frame rate slider/selector, you could set an arbitrary cap of 120 so the game would not eat up video cards even if vsync is not enabled or not applying for some reason.
--When in a station, clicking a service button will bring the window out, but clicking the button once the window is open does not then close the window. - Window hotkeys currently open/close windows, I would vote the service buttons should work the same.
--I might be stupid, but currently I can find no way to select multiple items simultaneously or the ability to dump everything from cargo to storage or vice versa.
--The ability to purchase direct to storage instead of always to cargo bay.
--Maybe some way to tell how many copies of a specs sheet we own already when in market?
--Storage/Cargo have no filter for documents/specs
--Currently, tactical icons bound to the edge of the game and can be hidden by UI panels that are open (cargo/ship/targeting/etc). Maybe cause them to respect open display windows and bounds, or have the icon display over the UI elements?
--Maybe have fabrication just pull from storage for materials, then have a selector for number of fabrications to do? If you really wanted to streamline it for players, put a selector on each spec dropped in to the fabricator, then players could queue multiple fabrications simply/easily.
Post edited June 09, 2019 by Chauneko
great list, i just copied to my list :) thanx!