Posted February 05, 2025
Hi there.
I have been having a blast with this game so far and I am in the process of beating difficulty 10/6 with every character.
I just beat 10/6 with Cellarius using a wave + forceful stream build and wondering if anybody has come up with a Cellarius build that is both viable on high anomaly and does not depend on heavy wave.
First things first: I consider wave builds to be "the" viable option because of the following factors:
1 - Most wave applying dice are immediately useful and come with barely no drawbacks, so they might be picked up early in the run.
2 - Wave effects are slow to tear the enemies down, but they don't trigger retaliation mechanics, beat shadow mantle, and can't be messed up with by effects such as superposed/confused/dizzy or whatever have you.
3 - Wave effects don't need Cellarius to harm himself nearly as much. This might be a drawback in that you get to use virtues less often, but this advantage cannot be overstated.
4 - If you throw some wave relic into a wave dice pool you are just going to cut through any encounter with two or three enemies as if they weren't there.
The main drawback, that prevents the wave strategy from being actually OP, is that payloads either reduce wave (ie stuff like Tidal Jet) or cause other setbacks. King of the lot seems to be Wave + Forceful Stream, whose drawback is Forceful Stream will cause you damage just before the enemies go. Therefore, a wave build of this kind needs both Wave, Forceful Stream and some heavy defense mechanism to counter the self-harm.
This makes it so this build is viable, but it certainly does not feel crazy, game breaking strong the same way as, say, Moonie with Selenic Domination, Manipulate and Noctuan Comprehension (seriously, with that one you are going to infinite through your deck and make all the enemies hit themselves and heal you at the same time).
The issue I have with Cellarius (and the reason why I am posting) is I have no ideas for a different way to run this character. Things I have tried and feel that they should be workable, but never scored me a 10/6 victory:
* Empowerment heavy builds, with things like straight Hammerhead Will or just plain Empower. I find them a bit inconsistent because 1) in early game fights, you need to roll empowerment effects ASAP, so if you don't roll them in the first two turns you are already late 2)they are based on risky dice that have a non trivial probability of self-destructing Cellarius, so early game is hell because you still don't have the shards to forge those dice. 3)Enemy encounters that penalize you for re-rolling dice or cause confusion destroy this build.
* Purging anchor builds. This one rocks but you need to get a purging anchor very early in the run for it to build up, and you might need to stall fights in order to ensure your purging anchor gets boosted after every fight, so it is hard to pull off.
* A build around shark dice with shark payback. This one feels extremely strong, because shark dice damage you and then you use that damage to crush all opposition with your shark payback. The problem is that with this build gets badly messed up by enemies that penalize you for using your virtues (because it is harder to heal yourself) and confusion effects make some shark dice effectively suicidal. As some enemies that break this build are unavoidable, this is a problem.
Things I have tried and are garbage tier for 10/6:
* Sea Requiem is a nice finisher but it does not build up fast enough. Also, the dice is bugged - damage is supposed to be "unblockable" but shadow mantle blocks it.
* Sharpen Fin. Total trap. Pityful purification and you get an empowerment every three times you cycle the dice.
I guess the idea with these is that you have multiple copies of the same dice and some way to cycle fast through them, but I never pull that one.
So, what are your thoughts? Which are your non-wave Cellarius builds for 10/6?
I have been having a blast with this game so far and I am in the process of beating difficulty 10/6 with every character.
I just beat 10/6 with Cellarius using a wave + forceful stream build and wondering if anybody has come up with a Cellarius build that is both viable on high anomaly and does not depend on heavy wave.
First things first: I consider wave builds to be "the" viable option because of the following factors:
1 - Most wave applying dice are immediately useful and come with barely no drawbacks, so they might be picked up early in the run.
2 - Wave effects are slow to tear the enemies down, but they don't trigger retaliation mechanics, beat shadow mantle, and can't be messed up with by effects such as superposed/confused/dizzy or whatever have you.
3 - Wave effects don't need Cellarius to harm himself nearly as much. This might be a drawback in that you get to use virtues less often, but this advantage cannot be overstated.
4 - If you throw some wave relic into a wave dice pool you are just going to cut through any encounter with two or three enemies as if they weren't there.
The main drawback, that prevents the wave strategy from being actually OP, is that payloads either reduce wave (ie stuff like Tidal Jet) or cause other setbacks. King of the lot seems to be Wave + Forceful Stream, whose drawback is Forceful Stream will cause you damage just before the enemies go. Therefore, a wave build of this kind needs both Wave, Forceful Stream and some heavy defense mechanism to counter the self-harm.
This makes it so this build is viable, but it certainly does not feel crazy, game breaking strong the same way as, say, Moonie with Selenic Domination, Manipulate and Noctuan Comprehension (seriously, with that one you are going to infinite through your deck and make all the enemies hit themselves and heal you at the same time).
The issue I have with Cellarius (and the reason why I am posting) is I have no ideas for a different way to run this character. Things I have tried and feel that they should be workable, but never scored me a 10/6 victory:
* Empowerment heavy builds, with things like straight Hammerhead Will or just plain Empower. I find them a bit inconsistent because 1) in early game fights, you need to roll empowerment effects ASAP, so if you don't roll them in the first two turns you are already late 2)they are based on risky dice that have a non trivial probability of self-destructing Cellarius, so early game is hell because you still don't have the shards to forge those dice. 3)Enemy encounters that penalize you for re-rolling dice or cause confusion destroy this build.
* Purging anchor builds. This one rocks but you need to get a purging anchor very early in the run for it to build up, and you might need to stall fights in order to ensure your purging anchor gets boosted after every fight, so it is hard to pull off.
* A build around shark dice with shark payback. This one feels extremely strong, because shark dice damage you and then you use that damage to crush all opposition with your shark payback. The problem is that with this build gets badly messed up by enemies that penalize you for using your virtues (because it is harder to heal yourself) and confusion effects make some shark dice effectively suicidal. As some enemies that break this build are unavoidable, this is a problem.
Things I have tried and are garbage tier for 10/6:
* Sea Requiem is a nice finisher but it does not build up fast enough. Also, the dice is bugged - damage is supposed to be "unblockable" but shadow mantle blocks it.
* Sharpen Fin. Total trap. Pityful purification and you get an empowerment every three times you cycle the dice.
I guess the idea with these is that you have multiple copies of the same dice and some way to cycle fast through them, but I never pull that one.
So, what are your thoughts? Which are your non-wave Cellarius builds for 10/6?