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high rated
Changelog for Patch 1.23.20458 (added 22 June 2016):

- We made a minor update today to fix some crash issue and add the ability to rescale the UI automatically when you switch resolution.
Post edited July 07, 2016 by HypersomniacLive
high rated
Changelog for Patch Patch 1.24.20823/ GOG-24 (Windows) (added 15 July 2016):

Please note - save files are not compatible with this update - we recommend completing your current mission before updating (campaign progress is saved)

- Added "Half-Resolution Terrain" graphics option that improves stability on low-spec machines and on larger maps
- Added "Observer Mode" to multiplayer that allows other players to watch games without actively participating.
- If you have a video card with less the 2GB of VRAM, the game will prompt you to play with low graphics settings.
- T3s given slightly more armor/shields
- The Avenger's weapon is no longer able to penetrate building armor.
- PHC Brute squad size reduced from 6 to 3, HP per unit doubled.
- PHC Falcon AA cannon fires more often and does more damage.
- Substrate Mauler primary weapon no longer effective against buildings (it works by super-heating the internals of a unit, buildings are hardened against this)
- PHC Archer now fires two rockets per volley instead of 1, damaged reduced
- PHC Brute primary weapon now fires 6 plasma bolts instead of 4 per volley
- Nemesis primary weapon no longer can penetrate building armor
- Zeus Lightning bolt can no longer penetrate building armor
- Updated the Cerius resource and region connection balance
- Prevent sound spam when a player joins/leaves a 3+ player games lobby
- Medic now prioritizes healing units over buildings.
- Using F3 to select idle ships is no longer creates a very loud noise if several ships are on the screen
- Pausing during nexus explosion no longer causes graphics artifacts
- Pausing no longer causes loud repeating sounds.
- The Substrate AI has better targeting for its "Avatar" orbital ability.
- Slight font size increases to increase UI readability.
- Fixed a crash in caused by a waypoint race condition
- Fixed an audio-related crash in the campaign missions
- The game will no longer crash if the player whose name includes invalid characters joins the global chat.
- Fixed problems with the factory queue not being saved properly
high rated
Changelog for Patch 1.30.21168 / GOG-26 (added 04 August 2016):

New Features

- We have added map ping to the game. So you can ping a location on the map that only your teammates can see.
- You can now see if there are any available multiplayer games from the main menu.
- Units are much more responsive to commands.
- Units will now prioritize getting to their location over joining a distant formation
- Improved T3 movement and physics that prevents them from clumping up and/or fighting each other for ideal firing position.
-Selecting a node will display boosts
- Explosion/impacts now appear closer to the unit's surface.
- Armies now spend less time getting into formation and more time fighting

New Maps

- Maurn - Charge across the central bridge toward the enemy base or gun for the victory points around the flanks in this small two-player map
- Urich - This wide-open desert with long routes to the enemy base encourages massive clashes between skilled opponents on a medium, two-player map.
- Tortuga - The central valley holds all the victory points and most of the riches, but short paths along the edge lead to enemy bases in this small four-player map.
- Pulaski - Small but rich pockets of resources dot the winding canyons of this medium, four-player map.
- Monaco - Two bridges: a short route to the north, and a resource-rich but longer path to the south. Which way to victory in this tiny two-player arena?

Bug Fixes

- Fixed an issue that was keeping the panel labels from showing up on the orbital display.
- Dreadnoughts won't clip through each other anymore.
- Quantum Health Upgrade now applies to queued units.
- Fixed a rare host migration issue (ie: failure when the person hosting the game leaves and another player needs to become the new host).
- Large units will no longer incorrectly switch to lower resolutions textures when viewed from specific camera angle
- Fixed a Memory leak in async GPU code.
- Fixed a problem where match results were being sent after the lobby was gone causing a crash
- Fixing a bug where a host could get themselves into an MP game by themselves by changing the lone user or AI they are playing against to an open, closed, or observer slot at the end of the game start countdown.
- The game will no longer crash on startup if the audio device is missing or disabled.
- Updated the audio mix to prevent battle sounds from overwhelming the music.

Balance

- Call Avatar Quanta increased from 45 to 90
- Call Avatar Quanta increase per use reduced from 15% to 10%
Post edited August 04, 2016 by ElTerprise
high rated
Changelog for Patch 1.30.21168 Hotfix/ GOG-27 (Windows) (added 11 August 2016):

- Updated in-game UI for future processor benchmark support
high rated
Changelog for Patch 1.31.21360 / GOG-28 (Windows) (added 18 August 2016):

- This patch is REQUIRED in order to access the Oblivion DLC.
- Fixed a multi-threading crash in the tutorial and campaign.
- Addressed some missing icons
- Addressed a problem that sometimes prevented the Seasons 2 maps from showing up in ranked play.
- Fixed a problem that prevented the Power Regulator from being built in Silgul campaign
Post edited August 18, 2016 by ElTerprise
high rated
Changelog for Patch 1.32.22015 / GOG-29 (Windows) (added 22 September 2016):

- Improved the "game speed" functionality to prevent inconsistent gameplay behaviours in the campaign and skirmishes.
- All weapon modules now start with cooldown at 0. This means all weapons will fire immediately after being built.
- Players will no longer be able to build any unit by selecting another building and (very quickly) pressing the previous factory's hotkey.
- Aircraft no longer stop moving when issued a stop command. This addresses an exploit in which a player spams stop and gets the aircraft to hover over a target.
- Fixed a GWG issue that caused flashing lights and white circles to appear around buildings
- Optimized shaders to improve performance.
- Updated Computronium (resource lines) appearance to blend better with the environment.
high rated
Changelog for Patch 1.40.22711 / (GOG-30) (added 20th October 2016):

- MRM targeting is now the same as the weapon ranges. This may help with unit AI issues
- Brute plasma weapon targeting ranges same as its weapon ranges. This may help with unit AI issues.
- Fix issue where units could get stuck when the local waypoint finder generates a sub-optimal path.
- Ensure that units stay selected when army leader dies when unit is in a control group.
- Armies will now form properly around mountains.
- Fixed issue with local waypoint search causing erratic movement
- Fixed issue where units can pile up if they were built within the search radius of the target location.
- Increase the search range for rally point declumping
- Fixed a crash when attaching engineers into an army.
- Fixed a crash caused by forming an army with a lot more T2's than T1's
- Fixed an issue where scrolling the mouse while exiting a map would crash the game.
- PHC T3's armor increased from 12 to 16
- PHC T3's logistics increased from 40 to 100
- Zeus Armor increased from 8 to 12
- Brute Armor increased from 4 to 8
- Substrate T3's ship logistics increased from 40 to 100
- Overmind HP increased from 3000 to 5000
- Retributor HP increased from 6000 to 7000
- Retributor shields increased from 5000 to 7000
- Savager shields increased from 3000 to 5000
- Avenger hose shot count increased from 8 to 10
- Nemesis primary weapon damage increased from 600 t0 700
- Nemesis primary weapon pierces all armor
- Nemesis reload time increased from 9 to 11 seconds
- Nemesis secondary weapon now fires 2 shots instead of 1
- Ramp cost on Orbital Strike and Detonate changed from 0.25 to 0.4
- Destructor Building decomposer damage increased from 12 to 20
- Destructor weapon range increased to 1.4km
- Destructor AI driver updated to make it fire from a distance better
Post edited October 20, 2016 by ElTerprise
high rated
Changelog for Patch 1.41.23627 / GOG-31 (Windows) (added 14 November 2016):

- Added GOG Galaxy overlay files for client users
- Added new map for Season 3: Canopus
high rated
Changelog for Patch 1.50.24210 / GOG-33 (Windows) (added 09 January 2017):

Features
- Added Unlimited Storage for the Substrate, in other words the Substrate no longer waste resources, they can stockpile an infinite amount of metal or radioactives for when they need them.
- Added the Camera Pan Key Controls option so you can switch from arrow key movement to WASD to scroll around the map

Fixes
- Fixed an issue with the option to modify radioactive levels of worlds
- UI
- Added map ping to audio notifications for things like "Enemy Dreadnought Detected" and "Dreadnought Upgrades Available"
- Added audio notifications and map ping for "Nexus Destroyed"
- Added audio notification and map ping for "Enemy Captured region"
- fixed an issue causing clipping with some icons and text in foreign versions of the game

AI
- If you order units to go capture and area and the area is captured while they are in transit they will continue to that destination instead of stopping midway

Balance
- Reduced the damage from the Destructor's Plasma Rain weapon
high rated
Changelog for Patch 1.50.24210 Hotfix / GOG-34 (Windows) (added 10 January 2017):

- Updated and added German language files, and added German compatibility for Ashes of the Singularity - Reinforcements DLC
high rated
Changelog for Patch 2.10.25624 (added 17 March 2017):

Features
- Single Player Observer Mode- Ever wondered if the AI was better as the Substrate or the PHC? Or if a dozen normal AI's can beat an Insane AI? Setup your own games and watch the AI battle against itself with whatever maps and settings you want.
- Supply Lines Game Option- Disable this when starting your game to remove the requirement that Regions have to be connected to your Nexus to provide resources. There are now over 4.7 million configurations of map options to play a game with (and that doesn't even count all the possible maps or player settings).
- Unranked Match- Allows you to play a 1 versus 1 multiplayer game that is automatically matched, but your results don't effect your ranking. Good for practicing new tactics or playing a more casual multiplayer game.
- Espana- New Medium Arctic map available for skirmish, multiplayer and ranked games.
- Rus- New Small Desert map available for skirmish, multiplayer and ranked games.
- Italia- New Terran Medium map available for skirmish, multiplayer and ranked games.

Balance
- Cygnus victory points reduced form 1500 to 750
- Deneb victory points reduced from 1500 to 750
- Europa victory points reduced from 1500 to 1000
- Maurn victoyr points reduced from 1500 to 750
- Proxima victory points reduced from 2000 to 600
- Pulaski victory points reduced from 2000 to 1000
- Pyn victory points reduced from 1500 to 600
- Spica victory points reduced from the 1500 to 600
- Thuban victiry points reduced from 750 to 600
- Tortuga victory points reduced from 1500 to 750
- Vega victory points reduced from 2500 to 600
- Canopus map update:
- Created additional routes between each peninsula to allow for more strategic diversity and flanking routes
- Reduced the size of the impassable terrain in the middle
- Added a metal relay in the middle of the outer pathways
- Ceres map update:
- Added two metal deposits to one of the nearby empty relays
- Deneb map update:
- Reworked the terrain layout in order to be more symmetrical
- Symmetrized the resource layout to be fair and balanced for both sides
- Replaced the side Turinium Generators with Radioactives
- Centralised Turinium generators to make Turinium acquisition more viable
- Knife Fight map update:
- Equalised the travel time from starting locations to first two resource points
- Opened up an additional pathway on the sides of the map
- Opened up an additional pathway on the top and bottom of the map
- Connected the resources points on the sides of the map
- Monaco map update:
- Moved player starting locations to map corners
- Reshuffled some of the resource layout to replicate a more standard starting location
- Created a wide Pathway in the centre of the map
- Centralised all the Turinium Generators to make acquiring Turinium more viable
- Regulus map update:
- Created a pathway at the top and bottom of the map with an empty relay
- Moved the starting locations to map corners to account for additional pathways
- Ulrich map update:
- Created a pathway between the centre of the map
- The middle now only has a single centered Turinium Generator
- Added Metal Deposits onto one of the empty relays near the starting locations

Fixes
- Fixed visibility related to elevation changes on some maps
- Crash fixes
- Fixed an issue where Oblivion and Eliminator Turrets weren't showing up under light fog of war
- Fixed connection issues when starting a matchmaker game

UI
- Main Menu rescaled to look better and be more clear
high rated
Changelog for Patch 2.20.26289 (added 06 April 2017):

This update includes the following changes:
Languages- (French, Italian, Spanish, Brazilian Portuguese)
Replays- Watch a replay of your game, or go into the leaderboards and watch games from the top players.
Modding Support- We have added the ability to mod game files, add maps and scenarios and enable and disable mods for your game. For all the details checkout the Modders Guide - http://wiki.ashesofthesingularity.com/index.php/Modders_Guide.
New Maps- 3 new large maps added to support lots of players.
Manannan- A 12 player Terran map which is great for free for all games.
Brighid- An 8 player Arctic map that is ideal for 4 teams of 2 players each.
Aenghus- A 10 player Desert map that is great for free for all games.
For the full changelist, please visit: https://forums.ashesofthesingularity.com/482013
high rated
Changelog for Patch 2.21.26459 (added 20 April 2017):

Crash Fixes
- Fixed an issue where the new host crashes at the end of a game when there was a host migration.
- Fixed an issue that occurred at the end of a long match when attempting to save replay data.

Air Marauder & Air Rampager
While it's great that the Gunships are now becoming a big part of the game after being neglected for so long, they were a little over buffed in 2.2 due to how much earlier they are arriving with the changes to Aviary & Advanced Air Factory. Rather than toning them down, we want to keep their performance above the Hades and Punisher to make them more distinct. As a result, the Gunships are getting a metal cost increase.
- Metal cost increased from 200 to 400

Archer Weapon's Tooltip has now been updated to provide the exact amount of armor-piercing.
When we updated the weapon tooltips we forgot to do the Archer since it only received armor-piercing in 2.2
high rated
Changelog for Patch 2.25 (added 12 May 2017):

[GOG Galaxy only]

- This patch is currently only available for download via GOG Galaxy - the installers will be available on Monday 15th, 2017. Apologies for any inconvenience caused.

For the full changelog, please visit - https://forums.ashesofthesingularity.com/482836
high rated
Changelog for Patch 2.30 (added 09 June):

** [GOG Galaxy only] **

- This patch is currently only available for download via GOG Galaxy - the installers will be available on Monday June 12th, 2017. Apologies for any inconvenience caused.

For the full changelog, please visit - https://forums.ashesofthesingularity.com/483447