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Hello, i've recently reinstalled the game and it crashes on startup. Since with the rpevious release of Mint it worked i don't know what do i miss.
here's the terminal output


reshaim@Behemoth:~$ '/home/reshaim/GOG Games/Ash of Gods/start.sh'
Running Ash of Gods
Set current directory to /home/reshaim/GOG Games/Ash of Gods/game
Found path: /home/reshaim/GOG Games/Ash of Gods/game/terminus.x86_64
Mono path[0] = '/home/reshaim/GOG Games/Ash of Gods/game/terminus_Data/Managed'
Mono config path = '/home/reshaim/GOG Games/Ash of Gods/game/terminus_Data/Mono/etc'
Preloaded 'libfmod.so'
Preloaded 'libfmodL.so'
Preloaded 'libfmodstudio.so'
Preloaded 'libfmodstudioL.so'
Preloaded 'ScreenSelector.so'
Preloaded 'libCSteamworks.so'
Preloaded 'libgvraudio.so'
Preloaded 'libresonanceaudio.so'
Preloaded 'libsteam_api.so'
Unable to preload the following plugins:
ScreenSelector.so
libCSteamworks.so
libfmod.so
libfmodL.so
libfmodstudio.so
libfmodstudioL.so
libsteam_api.so
Logging to /home/reshaim/.config/unity3d/AurumDust LLC/Ash of Gods/Player.log
[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
terminus.x86_64: ../../src/xcb_io.c:260: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.
Stacktrace:


Native stacktrace:

/home/reshaim/GOG Games/Ash of Gods/game/terminus_Data/Mono/x86_64/libmono.so(+0x98592) [0x7ff58506b592]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x1441f) [0x7ff58aea841f]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7ff58a98d00b]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x12a) [0x7ff58a96c858]
/lib/x86_64-linux-gnu/libc.so.6(+0x22728) [0x7ff58a96c728]
/lib/x86_64-linux-gnu/libc.so.6(__assert_fail+0x45) [0x7ff58a97dfd5]
/lib/x86_64-linux-gnu/libX11.so.6(+0x3e642) [0x7ff587e3a642]
/lib/x86_64-linux-gnu/libX11.so.6(+0x3e6ec) [0x7ff587e3a6ec]
/lib/x86_64-linux-gnu/libX11.so.6(_XEventsQueued+0x59) [0x7ff587e3a9e9]
/lib/x86_64-linux-gnu/libX11.so.6(_XGetRequest+0x5c) [0x7ff587e3d9dc]
/lib/x86_64-linux-gnu/libX11.so.6(XNoOp+0x27) [0x7ff587e28dd7]
/lib/x86_64-linux-gnu/libGLX_mesa.so.0(+0x34fc3) [0x7ff587389fc3]
/lib/x86_64-linux-gnu/libGLX.so.0(+0x54fb) [0x7ff58751d4fb]
./terminus.x86_64(X11_GL_CreateContext+0x2fb) [0x16642bb]
./terminus.x86_64(SDL_GL_CreateContext_REAL+0x58) [0x162af56]
./terminus.x86_64() [0x147b1af]
./terminus.x86_64() [0x147174d]
./terminus.x86_64() [0x14717df]
./terminus.x86_64() [0x143f191]
./terminus.x86_64() [0x46b459]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf2) [0x7ff58a96e082]
./terminus.x86_64() [0x478388]

Debug info from gdb:

I refuse to debug myself!
No threads.

=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

support/gog_com.shlib: riga 94: 12010 Annullato (core dump creato) ./"${bin_64}"

Post edited June 17, 2022 by reshaim
Do you get a similar crash when using native Mint packages generated with ./play.it?

We apply a couple tweaks to Unity games, maybe some would help in avoiding this crash.
Post edited November 30, 2024 by vv221