Posted January 29, 2012
Ok, I'm gonna try to explain this... english it's not my mother tongue, and the "problem" I'm experiencing its quite rare to describe, so be patient with the text:
My character walks in a really weird way. It seems to be some kind of colission/whatever problem, because every x steps (lets say, every 20 steps), the character hangs in a spot and suddenly appears a bit far from it.
I mean, when yoy walk, you take one step, then another and so on, and the distance you are covering its constant. Not in Arx, where I can give 3 steps, the fourth won't move and suddenly the character appears in the spot he would be if he would have walked 10 steps.
Maybe the worst case of this "bug" was in the first goblin outpost: I was crossing a room's door, in the middle of the room two enemies and BAM! suddenly I had crossed the whole room and was behind those enemies.
So, unless there's some kind of "random teleportation spell", there's something weird going on... any ideas?
(Im running the game in a Windows XP SP2 system, and I have enough computer to move it smooth with all the stuff to the max)
My character walks in a really weird way. It seems to be some kind of colission/whatever problem, because every x steps (lets say, every 20 steps), the character hangs in a spot and suddenly appears a bit far from it.
I mean, when yoy walk, you take one step, then another and so on, and the distance you are covering its constant. Not in Arx, where I can give 3 steps, the fourth won't move and suddenly the character appears in the spot he would be if he would have walked 10 steps.
Maybe the worst case of this "bug" was in the first goblin outpost: I was crossing a room's door, in the middle of the room two enemies and BAM! suddenly I had crossed the whole room and was behind those enemies.
So, unless there's some kind of "random teleportation spell", there's something weird going on... any ideas?
(Im running the game in a Windows XP SP2 system, and I have enough computer to move it smooth with all the stuff to the max)