Posted January 13, 2009
After spending the $5 on Steam and getting a game that was choppy as hell and stuck on V1.18, I decided to spring for the GOG v1.19 one and I have to say, what the hell?! I'm sorely disappointed!
Problem #1: Any time anything appears on the screen that uses text (like when choosing settings outside of the game), the framerate plummets to an abysmal 5fps or so. In the dungeon itself, framerate is no longer an issue, but now I get other problems much worse. (see below)
Problem #2: When I walk, a SHOOT to the next wall at warp speed! Finally the framerate for looking around is at a solid fixed 60fps-- but I have no control.
Problem #3: While the dungeon itself is smooth and silky (no more problems with lights through the wall anymore either), ALL the animations act like I'm getting 5fps (I am still at 60fps though)! When the goblin attacks it's all jerky and skips many frames, same with the movement while spellcasting.
Problem #4: And this is the killer-- the pathing for the NPC in the other room is totally screwed up. He tries to walk through the bars after talking with me, and gets stuck.. So when I opened the latch to let him out, the game went into cutscene mode and required I alt-tab out and kill the process to get control again.
Plus another oddity.. When I started the game at 1920x1200, the UI wasn't scaled to the resolution like it is on the v1.18v (which I prefer), but when I exited and reloaded the game, it was scaling to the resolution again.
Here are my PC stats:
E8500 Core 2 Duo 3.16 Ghz CPU
Gigabyte GA-EP45-DS3R BIOS F8
8GB OCZ Platinum 4x2gb 1066Mhz
EVGA GeForce GTX 260 FTW Edition
2x 640GB Western Digital WD6400AAKS HDDs
Windows Vista Home Premium 64-bit SP1
All 3D settings in the NVIDIA control panel are set to the defaults. (Application Controlled, No AA, AF, forced V-Sync, etc.)
I can't win for losing with this game.. the PC I had at the time it was released was waaaay too slow to play it, this one seems to be way too fast. :(
Problem #1: Any time anything appears on the screen that uses text (like when choosing settings outside of the game), the framerate plummets to an abysmal 5fps or so. In the dungeon itself, framerate is no longer an issue, but now I get other problems much worse. (see below)
Problem #2: When I walk, a SHOOT to the next wall at warp speed! Finally the framerate for looking around is at a solid fixed 60fps-- but I have no control.
Problem #3: While the dungeon itself is smooth and silky (no more problems with lights through the wall anymore either), ALL the animations act like I'm getting 5fps (I am still at 60fps though)! When the goblin attacks it's all jerky and skips many frames, same with the movement while spellcasting.
Problem #4: And this is the killer-- the pathing for the NPC in the other room is totally screwed up. He tries to walk through the bars after talking with me, and gets stuck.. So when I opened the latch to let him out, the game went into cutscene mode and required I alt-tab out and kill the process to get control again.
Plus another oddity.. When I started the game at 1920x1200, the UI wasn't scaled to the resolution like it is on the v1.18v (which I prefer), but when I exited and reloaded the game, it was scaling to the resolution again.
Here are my PC stats:
E8500 Core 2 Duo 3.16 Ghz CPU
Gigabyte GA-EP45-DS3R BIOS F8
8GB OCZ Platinum 4x2gb 1066Mhz
EVGA GeForce GTX 260 FTW Edition
2x 640GB Western Digital WD6400AAKS HDDs
Windows Vista Home Premium 64-bit SP1
All 3D settings in the NVIDIA control panel are set to the defaults. (Application Controlled, No AA, AF, forced V-Sync, etc.)
I can't win for losing with this game.. the PC I had at the time it was released was waaaay too slow to play it, this one seems to be way too fast. :(