xasalja: So we just have to wait 2-3 weeks for you to test and release the patch. :p
Lisy: Hey xasalja!
Our development cycle goes a little something like this! We get a build feature ready and test in through our in-house QA as well as our small beta testing community. Once we're happy with the build we push it live through Steam. Here we turn around hotfixes to patch out bugs that the bigger Steam community come across and once that build is nice and stable we publish to DRM free and PlayStation after implementing any platform specific features/fixes.
GOG should be receiving a really stable build that we've stress tested and polished off. League of Geeks is a small team, so this development style means we can dedicate time to each platform, rather than rushing into all of them at the same time.
Hope you understand!
So basically even though gog and playstation have the same version only playstation gets to have matchmaking and the gog version is screwed because we can't even room code a multiplayer game with the steam version our friends may have due to possible version mismatches that come from you using steam as a beta testing environment?
VS AI is all we get then? Will you remedy this by maybe providing matchmaking some day? Will there at least be harder or more varied AI games? Anything?
I am this close to getting a refund for the first time because I was not informed that this was essentially the "no multiplayer" version of a game that is basically made for multiplayer and assumed this would be on par with other game versions nor do I see any plans of you when to fix or address this in which timeframe.