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Dear forum readers,

I thought it would be useful to people here still playing this game. For what follows, any decent hex editor will do.

Beware : this applies only to the GOG-7 (2.5.0.7) version of the game, which is the latest as of now. Trying that on another version, be it older or newer, will likely screw up your game.

All operations involve modifying the following file (path given relative to game installation directory) :
armello_Data\Managed\Assembly-CSharp.dll

I advise that you keep a copy of the original file somewhere in case things go wrong, otherwise you will have to uninstall and reinstall the game.

Changing the game language :
1) Choose your language, and note its corresponding hex code :
English : 00
French : 01
Italian : 02
German : 03
Spanish : 04
Russian : 05
Dutch : 06
Simplified Chinese : 07
Korean : 08
Japanese : 09
Brazilian Portuguese : 0A
Polish : 0B
2) Open the file with an hex editor
3) Go to file offset 1D5904
4) Replace (I said replace, not insert) the code starting at this very offset with the following :
1Fxx2A
xx being the hex language code. For example, if you want english that would be 1F002A
5) Save your changes
6) Play the game in your language of choice

Unlocking all rings and amulets :
1) Open the file with an hex editor
2) Go to file offset 292A34
3) Replace (did I say replace before ? not insert, that's for sure) the code starting at this very offset with the following :
1F0A2A
4) Save your changes
5) Play the game and finally enjoy being able to choose all rings and amulets

Hope this helps,
Post edited November 28, 2017 by NovHak
You've become quite the lifesaver! I had noticed the same problem with the rings and amulets. Thanks!
Post edited December 18, 2017 by emperorsfist
F
Post edited March 31, 2020 by KPD123
i have to say i'm one of the persons who didnt ask a refund for this game despite the shady (and borderline legal) attitude of the devs towards gog and towards customers/players here

the game was bugridden with very strange lazy flaws for most of the builds that had been available here; but i kept it because i mostly play it single player AND i wanted to have a drm free version of it.

SADLY the only build available on gog to download is the last one they published here (that was heavily sabotaged with some bug-bombs coming from the architecture meant for steam only) and though the current only available build to download at gog for people like me corrected the stupid "double redundant assets folder (identical files) for both x32 and x64 builds (something that could... lets say.. manually be fixed in various ways in previous builds),

the current build on gog suffers from no single player progression saving ! so you cannot unlock rings and amulets; i even tried to import my savefile/profile files from a previous gog version when/where the saving worked and... it just resets the progression (i strongly suspect a sabotage ON PURPOSE)

but PREVIOUS build to the latest, on gog, did have the double install size (fixable as i said) AND progression saving... so please gog, it would be great that you would propose in people's libraries (who didnt ask for a refund) the previous build, the one that makes the game playable (even without the multi) by allowing single player to save their progression; otherwise the game is very broken

i do have and kept various full installers builds for this game here on a storage device, and if you guies at gog "lost"/deleted previous installer files, please feel free to get in touch with me, i'll happily provide them back as much as i can

possible fixes for double assets folders:
1) delete the folder corresponding to the version you wont/cant use (be it x32 or x64)
2) keep one of the folder, and make an NTFS junction point with the name of the other version folder
(linux users filesystem already have something better than NTFS junction that provides similar working, if i'm not mistaken)
Yeah, on Linux and UNIX systems, that’s done with symbolic links.

In fact, symbolic links exist on Windows too, but symlink creation is restricted to admins only by default, moreover it’s not as transparent as UNIX-like symlinks are, and I’ve encountered some problems using them that I wouldn’t have on Linux.

Hard links are another alternative to symlinks, but that doesn’t work for directories. Same restriction on Linux here, as creating a hard link to a directory could potentially create a loop in the filesystem, which should be avoided at all costs.