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That´s not a game, that´s a simulator. I finished the firsts 5 missions of the campaign and I had 0 fun. really. To be honest I barely used my weapon...
Even for the time, the grapichs are really bad.
I was looking for tatical WW3 game but this was a waste of money for me. very boring
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Fabiolinks: That´s not a game, that´s a simulator. I finished the firsts 5 missions of the campaign and I had 0 fun. really. To be honest I barely used my weapon...
Even for the time, the grapichs are really bad.
I was looking for tatical WW3 game but this was a waste of money for me. very boring
I picked it up in the humble bundle recently. I was looking at it for ages, but so many people said "you love it or hate it" that I just didn't know what to expect.

After playing, I love it. I like the slow, tactical pace and the power of the weapons. But I fully understand that it's not everyone's cup of tea.
I really tried to like the game but didn´t work for me.
The game was so tedious that made me reinstall Quake 1 after years, just to remember how fun games can be.
The mistake you made was playing the singleplayer campaign. With this series of games, the single player campaigns are just tech demos scratching the surface of the true scripting potential for modders.

To strike gold with this game, you need to have a group of friends or people who'se motivations you can trust and play lengthy all-encompassing multiplayer operations created by dedicated people who care about authenticity. Driving a HMMWV loaded up with explosives and ammunition with three other friends on a full scaled Takistan map slowly conquering village after village, occasionally spotting emergent fire fights between AI controlled units (not scripted events, things just turned out this way because of the dynamic AI) and spending hours looking through binoculars trying to correct your machine-gun toting buddy's fire is some of the most immersive and exciting fun I've ever had in a game.

There was this one time we were driving a Special Forces HMMWV with a mounted Mk.19 grenade launcher. I was manning the grenade launcher. Suddenly the driver calls out insurgents to our left but all I see is a lot of trees. "Just open fire damnit!". We're speeding through a village taking fire from enemies I can't spot because I'm to busy blasting the treeline. Suddenly both our driver and the player next to him are injured. We crash through a wall and come to a stop with a building between us and the enemy. The fight only lasted about two minutes but in this time we took turns shooting, dragging the wounded to safety and applying adrenaline and bandages, all the while yelling with excitement. It is one of the most memorable multiplayer experiences I've ever had. Strangely enough, to me it felt like a real bonding experience between me and my friends, which kind of gave me a taste of what war and danger can do for camraderie.

The ArmA games are blank slate world simulators with lots of guns and war machines to add according to taste. It is up to you to put together a group of people to create an excellent experience.
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Sufyan: The mistake you made was playing the singleplayer campaign. With this series of games, the single player campaigns are just tech demos scratching the surface of the true scripting potential for modders.

To strike gold with this game, you need to have a group of friends or people who'se motivations you can trust and play lengthy all-encompassing multiplayer operations created by dedicated people who care about authenticity. Driving a HMMWV loaded up with explosives and ammunition with three other friends on a full scaled Takistan map slowly conquering village after village, occasionally spotting emergent fire fights between AI controlled units (not scripted events, things just turned out this way because of the dynamic AI) and spending hours looking through binoculars trying to correct your machine-gun toting buddy's fire is some of the most immersive and exciting fun I've ever had in a game.

There was this one time we were driving a Special Forces HMMWV with a mounted Mk.19 grenade launcher. I was manning the grenade launcher. Suddenly the driver calls out insurgents to our left but all I see is a lot of trees. "Just open fire damnit!". We're speeding through a village taking fire from enemies I can't spot because I'm to busy blasting the treeline. Suddenly both our driver and the player next to him are injured. We crash through a wall and come to a stop with a building between us and the enemy. The fight only lasted about two minutes but in this time we took turns shooting, dragging the wounded to safety and applying adrenaline and bandages, all the while yelling with excitement. It is one of the most memorable multiplayer experiences I've ever had. Strangely enough, to me it felt like a real bonding experience between me and my friends, which kind of gave me a taste of what war and danger can do for camraderie.

The ArmA games are blank slate world simulators with lots of guns and war machines to add according to taste. It is up to you to put together a group of people to create an excellent experience.
while thats no excuse for the boring campaign
after reading your post now I understand that the potential of this game is in the multiplayer.
Unfortunately I don´t have time or friends that are able to try to play this game with me
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Sufyan: The mistake you made was playing the singleplayer campaign. With this series of games, the single player campaigns are just tech demos scratching the surface of the true scripting potential for modders.

To strike gold with this game, you need to have a group of friends or people who'se motivations you can trust and play lengthy all-encompassing multiplayer operations created by dedicated people who care about authenticity. Driving a HMMWV loaded up with explosives and ammunition with three other friends on a full scaled Takistan map slowly conquering village after village, occasionally spotting emergent fire fights between AI controlled units (not scripted events, things just turned out this way because of the dynamic AI) and spending hours looking through binoculars trying to correct your machine-gun toting buddy's fire is some of the most immersive and exciting fun I've ever had in a game.

There was this one time we were driving a Special Forces HMMWV with a mounted Mk.19 grenade launcher. I was manning the grenade launcher. Suddenly the driver calls out insurgents to our left but all I see is a lot of trees. "Just open fire damnit!". We're speeding through a village taking fire from enemies I can't spot because I'm to busy blasting the treeline. Suddenly both our driver and the player next to him are injured. We crash through a wall and come to a stop with a building between us and the enemy. The fight only lasted about two minutes but in this time we took turns shooting, dragging the wounded to safety and applying adrenaline and bandages, all the while yelling with excitement. It is one of the most memorable multiplayer experiences I've ever had. Strangely enough, to me it felt like a real bonding experience between me and my friends, which kind of gave me a taste of what war and danger can do for camraderie.

The ArmA games are blank slate world simulators with lots of guns and war machines to add according to taste. It is up to you to put together a group of people to create an excellent experience.
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Fabiolinks: while thats no excuse for the boring campaign
after reading your post now I understand that the potential of this game is in the multiplayer.
Unfortunately I don´t have time or friends that are able to try to play this game with me
Perhaps we need a GOG guild/group/thing so that we can play some great multiplayer games. My brother and I are planning to play some time in the near future, but we've yet to get to it. I'm still going through the SP scenarios and campaigns to learn how the whole thing works.
I should mention that the vanilla game is impressive in scope, but underwhelming in polish and presentation. I only play scenarios built for the ACE2 (Advanced Combat Environment) suite of mods which models stuff most shooters glance over, like how bullets don't whizz but rather make super-sonic cracks when fired in your direction, more realistic missile trajectories and detailed book keeping of individual magazines (you can actually spend some five minutes repacking your 200 round machine-gun magazines!). Damn you if you go to war with me and you forgot to pack bandages, morphine and epinephrine!

It becomes a game where if you want to score a first shot kill beyond 600 meters, you need a friend to spot for you with a wind-meter and range finder (and if you are looking through the ironsights of an M2 .50 machine-gun, you better have a buddy with binoculars telling you where your tracers are landing). It becomes a game where being fired upon by a double-barreled ZSU-23-2 anti-aircraft cannon is pure shit-your-pants terror. It becomes a game where you may spend endless minutes dragging your unconcious buddy to safety while fighting off an AI that likes to use smoke grenades and flank you just when you thought you had them figured for headless chickens.

This video is an excellent declaration of love for playing ArmA 2 with the Advanced Combat Environment (ACE2) and Advanced Combat Radio Environment (ACRE) on a community server with like-minded peoepl: http://www.youtube.com/watch?v=vA5pth44mpk

I'd love to get together with GOGers and play ArmA 2. I can't host a server that won't fall apart within an hour or two, but I know enough to set up mods and let the player with the best computer host the game.
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Sufyan: I should mention that the vanilla game is impressive in scope, but underwhelming in polish and presentation. I only play scenarios built for the ACE2 (Advanced Combat Environment) suite of mods which models stuff most shooters glance over, like how bullets don't whizz but rather make super-sonic cracks when fired in your direction, more realistic missile trajectories and detailed book keeping of individual magazines (you can actually spend some five minutes repacking your 200 round machine-gun magazines!). Damn you if you go to war with me and you forgot to pack bandages, morphine and epinephrine!

It becomes a game where if you want to score a first shot kill beyond 600 meters, you need a friend to spot for you with a wind-meter and range finder (and if you are looking through the ironsights of an M2 .50 machine-gun, you better have a buddy with binoculars telling you where your tracers are landing). It becomes a game where being fired upon by a double-barreled ZSU-23-2 anti-aircraft cannon is pure shit-your-pants terror. It becomes a game where you may spend endless minutes dragging your unconcious buddy to safety while fighting off an AI that likes to use smoke grenades and flank you just when you thought you had them figured for headless chickens.

This video is an excellent declaration of love for playing ArmA 2 with the Advanced Combat Environment (ACE2) and Advanced Combat Radio Environment (ACRE) on a community server with like-minded peoepl: http://www.youtube.com/watch?v=vA5pth44mpk

I'd love to get together with GOGers and play ArmA 2. I can't host a server that won't fall apart within an hour or two, but I know enough to set up mods and let the player with the best computer host the game.
YEAH!
it would be great to play some multiplayer. I got the game off GOG on sale and I've been trying to finds some good games but can't. The built in server browser is full of DayZ and Life servers. I'm tired of seeing them man, I just wanna play some coop and have fun. I don't have a decent mic or the time needed to invest in joining a squad but I would just love to be able to play with other people and take on missions built for working as a team. I am down.