Posted August 01, 2012
This post contains light spoilers about the original campaign.
I don't own the ArmA re-issue (might still get it one day), but I own the original boxed Operation Flashpoint and both the add-ons. I'm probably going to go back and replay them soon, but there's something peculiar I remember about its patches and difficulty.
I finished the original campaign when the game came out. Later, I played the add-ons, made my own missions, engaged in multiplayer, and so on. But when, after that, I once decided to play the original campaign again, it suddenly felt like it's become considerably harder than it was the first time around. Some missions were near impossible to win.
The one I remember in particular is where you are cut off from your team, lying in a forest on Everon, and you have to get back to the base before all of the island is evacuated. It's a very stealthy mission that, at least in the first part in the forest, you only have a chance of surviving if no enemy soldier spots you. It always was a hard mission, but on the second play-through it was incredible!
Then I figured out why: it was because between my 2 play-throughs I had patched the game. The first time I played it on probably on v1.00. By the second attempt I had it on GOTY version 1.96. I figured out that the enemies had been made much stronger with some of the patches. Not actually a better A.I., but simply higher viewing distance, better spotting skills, higher shooting accuracy. When the patches were released, probably not many people were still playing the original campaign. So it seems that the enemies have been made massively more difficult, throwing some campaign missions totally out of balance because they were designed for the original, easier enemies. This has been confirmed to me by other players on the official BI forums. It's possible that I wanted to play on harder settings the second time around, so that the game was at least still somehow beatable on regular or lower difficulty. But back then I downgraded to my original, unpatched boxed copy of the game, and then I was able to beat it on hard difficulty much better than with the patched version. I remember all this because I made a mental note back then, that if I ever wanted to replay the game, I should leave it unpatched for the original campaign, because that felt like the way it was meant to be played.
Now here's the ArmA-labelled re-released, version 1.99. And I wonder, since this seems again to be aimed at new players as well, who will start by playing the original campaign, has anything been changed about that? Has the enemy difficulty been toned down, or the missions re-balanced?
Edit: These are from the official patch notes, and I believe them to be the culprits :)
I don't own the ArmA re-issue (might still get it one day), but I own the original boxed Operation Flashpoint and both the add-ons. I'm probably going to go back and replay them soon, but there's something peculiar I remember about its patches and difficulty.
I finished the original campaign when the game came out. Later, I played the add-ons, made my own missions, engaged in multiplayer, and so on. But when, after that, I once decided to play the original campaign again, it suddenly felt like it's become considerably harder than it was the first time around. Some missions were near impossible to win.
The one I remember in particular is where you are cut off from your team, lying in a forest on Everon, and you have to get back to the base before all of the island is evacuated. It's a very stealthy mission that, at least in the first part in the forest, you only have a chance of surviving if no enemy soldier spots you. It always was a hard mission, but on the second play-through it was incredible!
Then I figured out why: it was because between my 2 play-throughs I had patched the game. The first time I played it on probably on v1.00. By the second attempt I had it on GOTY version 1.96. I figured out that the enemies had been made much stronger with some of the patches. Not actually a better A.I., but simply higher viewing distance, better spotting skills, higher shooting accuracy. When the patches were released, probably not many people were still playing the original campaign. So it seems that the enemies have been made massively more difficult, throwing some campaign missions totally out of balance because they were designed for the original, easier enemies. This has been confirmed to me by other players on the official BI forums. It's possible that I wanted to play on harder settings the second time around, so that the game was at least still somehow beatable on regular or lower difficulty. But back then I downgraded to my original, unpatched boxed copy of the game, and then I was able to beat it on hard difficulty much better than with the patched version. I remember all this because I made a mental note back then, that if I ever wanted to replay the game, I should leave it unpatched for the original campaign, because that felt like the way it was meant to be played.
Now here's the ArmA-labelled re-released, version 1.99. And I wonder, since this seems again to be aimed at new players as well, who will start by playing the original campaign, has anything been changed about that? Has the enemy difficulty been toned down, or the missions re-balanced?
Edit: These are from the official patch notes, and I believe them to be the culprits :)
1.10
* AI visual and audible enemy detection is improved, especially for prone targets.
1.30
- AI improved, better reaction to sound, improved bush visibility model.
* AI visual and audible enemy detection is improved, especially for prone targets.
1.30
- AI improved, better reaction to sound, improved bush visibility model.
Post edited August 01, 2012 by Anamon