Posted February 06, 2019
high rated
Changelog for Update 0.71a (added 01 February 2019):
Changes
1. Three new preparation tracks and remasters of the rest of preparation tracks.
-> Commentary: The soundtrack is finished. The game still needs more sound effects, but we do not plan to add more music.
2. Difficulty Description changes
Easy -> Normal
Normal -> Hard
Hard -> Dreadful
-> Commentary: Due to overwhelming feedback from the community we decided to change the difficulty description. It seems like playing on old normal was a challenge for everyone, and old hard was a nightmare. It's clear now.
3.1. Font size in the tutorial was changed to bigger
3.2. Information about career mode
-> Commentary: A lot of players wonder why the career isn't available. Now there is a temporary message to make it clear.
4. Cuppy, if necessary, will talk less.
-> Commentary: Cuppy's commentary was more like a chore to hide than a pleasure. We decided to make it less frequent.
5.1. Option to turn off the Cuppy Commentary
5.2. Expeditions in round 1 won't require more than 7 explorers, and in round 2 it won't be more than 8.
-> Commentary: It's impossible to hire more than 7 explorers in round 1. We feel that hiring 9 explorers in round 2 is a bad move and we don't want to encourage new players to do so. There always was at least one expedition for less than 7 explorers, but we do not want players to suffer because some expeditions are beyond their reach.
6. After clicking the button to return to the menu the game will ask confirmation.
-> Commentary: We don't want players to exit the game by mistake.
7. After clicking on an explorer to set a new manager for a building the game will ask for confirmation.
-> Commentary: We don't want players to set managers by accident.
8. Georadar description changes
-> Commentary: We heard voices that georadar shouldn't be in the game. We disclaimed that georadar is in right place, but we change its description to better introduce it to the players.
9. Flintlock changed to Revolver
-> Commentary: We wanted to place a outdated weapon for +3 CC Booster. However, to show you more consistent world we decided to change flintlock to still outdated model of revolver.
10.1. The calendar during the expeditions is placed a little bit higher
10.2. Attitude values changed
-> Commentary: We wanted to give Attitude more recognition. The bonuses from the attitude are bigger now and we decided for Precarious Attitude to give constant value instead random range.
11.1. Font size in Cuppy commentary is bigger now
11.2. Confiscating Artifacts cost less reputation if the player want to recover the artifact.
-> Commentary: The decision to lose artifact and 1 point of reputation or 3 points of reputation wasn't really a choice. Now it changes to artifact and 1 reputation or 2 reputations. Depends on the artifact it may be better now to keep the artifact instead.
12. Super Easy Opponent on Normal
-> Commentary: The game is hard for the casual players and we want them to feel better after not going bankrupt. By normal we mean new normal (old easy). This opponent has decreased reputation gained in his expeditions. We don't want to make casual player sad by giving him the last place on the summary even on the easiest difficulty. Super Easy Opponent won't appear on other difficulties.
13. Gazettes - Rework
-> Commentary: Gazettes needed rework and we are not done with them. We've added a new stage of relations and a new stage of interest. The relations will take credit of actions even 3 round ago, the gifts will always have an impact (even if it's a wrong one) in the current round, the right gifts will have more impact and the relations will have even more meaning. Our goal is to despite of story value give a chance for the player to get 100% chances of getting favours. In nutshell, if the player keeps great relations with a certain gazette, the favours will be granted for sure.
14.1. Buying a new building - The price next to the Buy button
14.2. The overall potential revenues from land considered in bots biddings
-> Commentary: AI opponents will bid less in further rounds because there is less time to get back the value from the lands. Before that bots statistically bid too high after 12 round.
15. Stimulants are stronger on Normal Difficulty
-> Commentary: To avoid fears game requires stimulants and Attitude Cautious. We decided to give some slack to the easiest difficulty (old Easy) and stimulants are enough to ensure you that there won't be any problems. It means that Cautious Attitude is pointless on Normal, but makes the game better for the casual player. In the future with better tools to introduce mechanics in career mode we might go back, however, for now, it's better this way.
16. Archeopedia - Detailed Description about Random Quests
-> Commentary: There's just too much misinformation going on and we see that players are struggling with understanding how it works. Now there's a place in the game where you can read more about it.
17. Tutorial changes
-> Commentary: First of all, we set more free space in the character creation process. It's a simple action and everybody knows how to do it. We also decided to make the golden team constant statistics and Cuppy will tell more about Random Quest on expeditions. We cut some text just to not making it longer, but the humorous vibe is still there.
18. Three new outfits for female character (player)
-> Commentary: We heard voices demanding more outfits for the female character.
19. Four new achievements
-> Commentary: We wanted to add some easier achievements to reward all the players, even for failures.
20. Expedition Quest 1 & 5 - Skills+ and Guaranteed required skill
-> Commentary: We’ve seen that a lot of players are confused by this. We added “+” to the skill name in random quest 1 and random quest 5 to inform you better, that those quests are harder than the common ones. There’s no randomness in those quests, in the quest with + the game checks if you have enough efficiency and if not, then it’s a failure. Also, we decided to change random quest 5 the quest with +. What’s more interesting, those quests are always defined by required skills from expedition description. The reason behind no information about it in the first place, was to introduce it after first career mission, but we see that we cannot wait with this any second longer. Now it should be clear, or at least understandable to the new players.
21. The change of the font
-> Commentary: We hear you, now it should be easier for the eyes to read texts.
22.1. Back button 15% bigger
22.2. Hover over back button shows [Esc] information
-> Commentary: We never intended to make you click this tiny button with your mouse. There was always a function under [esc] button on the keyboard, but only a small fraction of the playerbase tried to push the escape. It should be clear now. And we made the button bigger if you still want to click it with the mouse.
23. Report from the land auction
-> Commentary: Now you get the information about bids on the land market. We want to go in this direction with everything in Archeo, to give player more reports on everything going on behind the scenes. And we feel that it’s a wonderful change for local multiplayer when you can see bids of your opponents in your turn when it’s not recommended to sneak peek when they are bidding. We feel your urge to sneak peek, but if you know that you will no matter what see it later, this urge shouldn’t be that strong.
Bug Fixes
1.1. Infinity training people when the player doesn't have money fixed.
1.2. Setting music volume to 0 fixed.
1.3. Resolution 3440x1440 support fixed.
-> Commentary: It's playable now. We want it to look better in the future.
2.1. Hot Seat character creation now it's your turn information fixed.
2.2. Archeopedia and Bidding on Artifact screen fixed.
2.3. Congratulatory Letter bug fixed.
2.4. Spellings fixed.
-> Commentary: At least the big ones like Linquistics.
Summary
We wanted to show to our growing community that we care about our game and about players’ opinion. We are working on Career mode in the background and we have in plans a few adjustments to the gameplay, but with this update, we hope you will feel more secure about Archeo’s future. We focused on fixing bugs and little changes as a response to your opinions. In the next updates, we want to add more to the game, but we know that adding new content and features before fixing the old ones doesn’t look promising to you. Next update will be there in 4 to 6 weeks from now, but we’re going to inform you more about it and probably talk about new features on the community hub.
Cheers!
Changes
1. Three new preparation tracks and remasters of the rest of preparation tracks.
-> Commentary: The soundtrack is finished. The game still needs more sound effects, but we do not plan to add more music.
2. Difficulty Description changes
Easy -> Normal
Normal -> Hard
Hard -> Dreadful
-> Commentary: Due to overwhelming feedback from the community we decided to change the difficulty description. It seems like playing on old normal was a challenge for everyone, and old hard was a nightmare. It's clear now.
3.1. Font size in the tutorial was changed to bigger
3.2. Information about career mode
-> Commentary: A lot of players wonder why the career isn't available. Now there is a temporary message to make it clear.
4. Cuppy, if necessary, will talk less.
-> Commentary: Cuppy's commentary was more like a chore to hide than a pleasure. We decided to make it less frequent.
5.1. Option to turn off the Cuppy Commentary
5.2. Expeditions in round 1 won't require more than 7 explorers, and in round 2 it won't be more than 8.
-> Commentary: It's impossible to hire more than 7 explorers in round 1. We feel that hiring 9 explorers in round 2 is a bad move and we don't want to encourage new players to do so. There always was at least one expedition for less than 7 explorers, but we do not want players to suffer because some expeditions are beyond their reach.
6. After clicking the button to return to the menu the game will ask confirmation.
-> Commentary: We don't want players to exit the game by mistake.
7. After clicking on an explorer to set a new manager for a building the game will ask for confirmation.
-> Commentary: We don't want players to set managers by accident.
8. Georadar description changes
-> Commentary: We heard voices that georadar shouldn't be in the game. We disclaimed that georadar is in right place, but we change its description to better introduce it to the players.
9. Flintlock changed to Revolver
-> Commentary: We wanted to place a outdated weapon for +3 CC Booster. However, to show you more consistent world we decided to change flintlock to still outdated model of revolver.
10.1. The calendar during the expeditions is placed a little bit higher
10.2. Attitude values changed
-> Commentary: We wanted to give Attitude more recognition. The bonuses from the attitude are bigger now and we decided for Precarious Attitude to give constant value instead random range.
11.1. Font size in Cuppy commentary is bigger now
11.2. Confiscating Artifacts cost less reputation if the player want to recover the artifact.
-> Commentary: The decision to lose artifact and 1 point of reputation or 3 points of reputation wasn't really a choice. Now it changes to artifact and 1 reputation or 2 reputations. Depends on the artifact it may be better now to keep the artifact instead.
12. Super Easy Opponent on Normal
-> Commentary: The game is hard for the casual players and we want them to feel better after not going bankrupt. By normal we mean new normal (old easy). This opponent has decreased reputation gained in his expeditions. We don't want to make casual player sad by giving him the last place on the summary even on the easiest difficulty. Super Easy Opponent won't appear on other difficulties.
13. Gazettes - Rework
-> Commentary: Gazettes needed rework and we are not done with them. We've added a new stage of relations and a new stage of interest. The relations will take credit of actions even 3 round ago, the gifts will always have an impact (even if it's a wrong one) in the current round, the right gifts will have more impact and the relations will have even more meaning. Our goal is to despite of story value give a chance for the player to get 100% chances of getting favours. In nutshell, if the player keeps great relations with a certain gazette, the favours will be granted for sure.
14.1. Buying a new building - The price next to the Buy button
14.2. The overall potential revenues from land considered in bots biddings
-> Commentary: AI opponents will bid less in further rounds because there is less time to get back the value from the lands. Before that bots statistically bid too high after 12 round.
15. Stimulants are stronger on Normal Difficulty
-> Commentary: To avoid fears game requires stimulants and Attitude Cautious. We decided to give some slack to the easiest difficulty (old Easy) and stimulants are enough to ensure you that there won't be any problems. It means that Cautious Attitude is pointless on Normal, but makes the game better for the casual player. In the future with better tools to introduce mechanics in career mode we might go back, however, for now, it's better this way.
16. Archeopedia - Detailed Description about Random Quests
-> Commentary: There's just too much misinformation going on and we see that players are struggling with understanding how it works. Now there's a place in the game where you can read more about it.
17. Tutorial changes
-> Commentary: First of all, we set more free space in the character creation process. It's a simple action and everybody knows how to do it. We also decided to make the golden team constant statistics and Cuppy will tell more about Random Quest on expeditions. We cut some text just to not making it longer, but the humorous vibe is still there.
18. Three new outfits for female character (player)
-> Commentary: We heard voices demanding more outfits for the female character.
19. Four new achievements
-> Commentary: We wanted to add some easier achievements to reward all the players, even for failures.
20. Expedition Quest 1 & 5 - Skills+ and Guaranteed required skill
-> Commentary: We’ve seen that a lot of players are confused by this. We added “+” to the skill name in random quest 1 and random quest 5 to inform you better, that those quests are harder than the common ones. There’s no randomness in those quests, in the quest with + the game checks if you have enough efficiency and if not, then it’s a failure. Also, we decided to change random quest 5 the quest with +. What’s more interesting, those quests are always defined by required skills from expedition description. The reason behind no information about it in the first place, was to introduce it after first career mission, but we see that we cannot wait with this any second longer. Now it should be clear, or at least understandable to the new players.
21. The change of the font
-> Commentary: We hear you, now it should be easier for the eyes to read texts.
22.1. Back button 15% bigger
22.2. Hover over back button shows [Esc] information
-> Commentary: We never intended to make you click this tiny button with your mouse. There was always a function under [esc] button on the keyboard, but only a small fraction of the playerbase tried to push the escape. It should be clear now. And we made the button bigger if you still want to click it with the mouse.
23. Report from the land auction
-> Commentary: Now you get the information about bids on the land market. We want to go in this direction with everything in Archeo, to give player more reports on everything going on behind the scenes. And we feel that it’s a wonderful change for local multiplayer when you can see bids of your opponents in your turn when it’s not recommended to sneak peek when they are bidding. We feel your urge to sneak peek, but if you know that you will no matter what see it later, this urge shouldn’t be that strong.
Bug Fixes
1.1. Infinity training people when the player doesn't have money fixed.
1.2. Setting music volume to 0 fixed.
1.3. Resolution 3440x1440 support fixed.
-> Commentary: It's playable now. We want it to look better in the future.
2.1. Hot Seat character creation now it's your turn information fixed.
2.2. Archeopedia and Bidding on Artifact screen fixed.
2.3. Congratulatory Letter bug fixed.
2.4. Spellings fixed.
-> Commentary: At least the big ones like Linquistics.
Summary
We wanted to show to our growing community that we care about our game and about players’ opinion. We are working on Career mode in the background and we have in plans a few adjustments to the gameplay, but with this update, we hope you will feel more secure about Archeo’s future. We focused on fixing bugs and little changes as a response to your opinions. In the next updates, we want to add more to the game, but we know that adding new content and features before fixing the old ones doesn’t look promising to you. Next update will be there in 4 to 6 weeks from now, but we’re going to inform you more about it and probably talk about new features on the community hub.
Cheers!
Post edited February 06, 2019 by HypersomniacLive