windfoxj: I want to grab Loghaire when I have access to him, but I have three followers and my CH is only at 13. If I get a CH-boosting item or items that can raise me up to 16 temporarily, ask him to join me, then take off the items, will I have any problems? (I'm assuming the answer is "yes" and has something to do with retention, but I figured I'd ask.)
Keep in mind that the game checks your follower limit each time you request a follower to join, whether they're a new follower or you just asked them to wait.
Note that Expert Training in Persuasion grants an extra follower.
For it to work, you need 2.5 skill ranks (10 points) in Persuasion and, since effective skill is capped by stats, (I think) 9 in CH. To actually receive training, you need the same 2.5 skill ranks in Persuasion and (I think) a CH of 12 when talking to the trainer. So if you have the points to spare on skills or a skill booster, train to get the +1 permanent bonus, get the follower you want (depending on your plot progression) and recruit yet
another follower when you're boosted.
CH 20 grants "no one leaves you, ever" and Master Training in Persuasion grants "everyone joins you". For the Master Training to work once you have it, you need CH 15 and Persuasion 4.5 (18). To receive Master Training, the full 20 points in both are required.
windfoxj: P.S.: And in the same vein, can I gain levels in technological disciplines by using INT potions? ...do INT potions stack? *mischievous look*
Tech manuals sold in Tarant give bonuses to tech disciplines and they
stack. They're expensive and (more of a problem) heavy, but strength can be raised to necessary levels. [Un]fortunately, this is not a free-for-all, because many found schematics (the ones that are learned by finding them in the world and check against your tech discipline level when you're making the item) require ingredients that are made with
learned schematics (the ones that require spending character points to learn).