Posted April 12, 2016
Well, I tried your save game and ran into the same problems. Unfortunately, all I can tell is that this particular slowdown doesn't seem to be caused by graphics performance issues, but rather some resource loading bug in the game, since the "loading" clock icon keeps popping up repeatedly, as if it was trying to load the same resources over and over again.
As for the crash, I checked it briefly with a debugger and it also didn't occur inside any ddraw calls, so it's most likely also "just" a game bug.
I suppose either of these bugs could have been introduced by the unofficial patches, but since your save game refuses to load without them, I couldn't test that.
I even tried running the game in a Windows XP VirtualBox and still had the exact same issues.
The bug report thread for UAP does mention that there may be bugs and even hangups if you use a save game from a version of the game that didn't have the unofficial patch installed. Did you continue a saved game from before installing the UAP?
Sorry, I'm afraid I have no solution for this...
As for the crash, I checked it briefly with a debugger and it also didn't occur inside any ddraw calls, so it's most likely also "just" a game bug.
I suppose either of these bugs could have been introduced by the unofficial patches, but since your save game refuses to load without them, I couldn't test that.
I even tried running the game in a Windows XP VirtualBox and still had the exact same issues.
The bug report thread for UAP does mention that there may be bugs and even hangups if you use a save game from a version of the game that didn't have the unofficial patch installed. Did you continue a saved game from before installing the UAP?
Sorry, I'm afraid I have no solution for this...