Posted August 07, 2012
I am still in the middle of the game and have not finished it jet, so please no spoilers.
The questions are just about game mechanics.
I have played and liked computer games based on the rules of dungeons and dragons or "Das Schwarze Auge" because I WHY I hit the enemy, do this damage or another action failed. Arcanum is very complex so I try to understand how it works.
First I will will write my theory and then I ask if it is correct.
-Weapon skill
When you raise your skill (the red bar gets bigger, not the apprentice/expert/master bonus)
-Your to hit chance gets up (confirmed)
-your crit hit chance gets up
-your crit fail chance gets down
-But you do NOT do more damage with this kind of weapon.
-melee damage is affected by strength (confirmed)
-ranged weapons (bow, gun, throwing) are NOT affected by strength. They allways deal the weapon damage minus the resistence of the enemy.
IS THAT CORRECT?
Qustion: Are the action points needed for an unarmed attac dependend on the glove you wear? I know that the damage is dependent on the glove.
-how attacs work (again, this is just my theory)
-the enemy has a certain base attac chance (like you, it can be bigger than 100%)
-You have a certain armor class (AC)
-arbitary example: the enemy hit chance is 70% and your AC is 50. Than the enemy has a 35% chance to hit you (=50% of 70)
-When the enemy misses, nothing happens
-When he is successful, you get a "saving throw" depending on your dodge skill. I you are successful you dodge the attac, if not you get the damage.
IS THAT CORRECT?
-About tech rating
-I know that your magic rating influences the effectiveness of your spells and magic items
But what does a high tech value do?
A high tech value does:
-reduce the chance of a crit failure of technical things (confirmed)
-When you have a tech value of x, there is a x% chance that magic has no effect on you (confirmed)
-Does the damage of tech weapons get up?
-Does the protection of tech armor get up?
-Does the effect ot tech medicine get up?
-Magic shops will not trade with you?
-Any other effects I did not think of?
-Can a char with 100% tech value use a heal spell to heal (not himself of course) a magical or neutral crature? (his party members)
-Is there a negative effect of magic weapons? That means:
a: an increased crit fail chance
b: a weapon has 1-10(+10) damage. Does a 100% tech char do only 1-10 damage or will the damage even be lowered by a certain value (up to 10) which makes the weapon completely useless?
I am looking forward to get some answers to this.
The questions are just about game mechanics.
I have played and liked computer games based on the rules of dungeons and dragons or "Das Schwarze Auge" because I WHY I hit the enemy, do this damage or another action failed. Arcanum is very complex so I try to understand how it works.
First I will will write my theory and then I ask if it is correct.
-Weapon skill
When you raise your skill (the red bar gets bigger, not the apprentice/expert/master bonus)
-Your to hit chance gets up (confirmed)
-your crit hit chance gets up
-your crit fail chance gets down
-But you do NOT do more damage with this kind of weapon.
-melee damage is affected by strength (confirmed)
-ranged weapons (bow, gun, throwing) are NOT affected by strength. They allways deal the weapon damage minus the resistence of the enemy.
IS THAT CORRECT?
Qustion: Are the action points needed for an unarmed attac dependend on the glove you wear? I know that the damage is dependent on the glove.
-how attacs work (again, this is just my theory)
-the enemy has a certain base attac chance (like you, it can be bigger than 100%)
-You have a certain armor class (AC)
-arbitary example: the enemy hit chance is 70% and your AC is 50. Than the enemy has a 35% chance to hit you (=50% of 70)
-When the enemy misses, nothing happens
-When he is successful, you get a "saving throw" depending on your dodge skill. I you are successful you dodge the attac, if not you get the damage.
IS THAT CORRECT?
-About tech rating
-I know that your magic rating influences the effectiveness of your spells and magic items
But what does a high tech value do?
A high tech value does:
-reduce the chance of a crit failure of technical things (confirmed)
-When you have a tech value of x, there is a x% chance that magic has no effect on you (confirmed)
-Does the damage of tech weapons get up?
-Does the protection of tech armor get up?
-Does the effect ot tech medicine get up?
-Magic shops will not trade with you?
-Any other effects I did not think of?
-Can a char with 100% tech value use a heal spell to heal (not himself of course) a magical or neutral crature? (his party members)
-Is there a negative effect of magic weapons? That means:
a: an increased crit fail chance
b: a weapon has 1-10(+10) damage. Does a 100% tech char do only 1-10 damage or will the damage even be lowered by a certain value (up to 10) which makes the weapon completely useless?
I am looking forward to get some answers to this.