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Problem: Sogg Mead Mug has a reaction to me of 48 Neutral. I checked - and he has the identical reaction to me back several levels and saves.

The Location: We're in the bottom of the castle in Ashbury - and we just finished killing the last room where the Lord of the Dammed is.

About 1 minute later - Sogg's reaction blinks down to 0-Hatred, and he leaves the group and attacks me! What can I do to prevent this?
No posts in this topic were marked as the solution yet. If you can help, add your reply
Has this happened more than once?

A lot of times if a companion turns hostile they're reacting to friendly fire - not much you can do except load an earlier save.

If Sogg keeps turning on you, then you can make him wait in another room before fighting the Lord of the Damned. Pick him up after the fight is over.

Or try not equipping the dark helm. It lowers your reputation - I don't think Sogg cares what your reputation is, but I could be wrong.
Are you playing with the latest UAP?
As for the followers getting pissed.... Are you patched? There's this bug, you see, which involves followers mistakenly thinking you're intentionally targeting them in battle.... There should be a big flaming sticky in this forum, "GET THE FREAKIN PATCH!!!"
I had to go back 2 saves to fix this - Somewhere I must have hit him in battle - which only leads to two thoughts.

1. You'd think he'd turn hostile even more if you were a bow or Rifle user.

2. Sogg journeyed with me the length of the lands - we killed orcs, men, rats, bears, evil undead. And, because I accidentally hit him once, he turns on me! He's a dick!
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daerien: 1. You'd think he'd turn hostile even more if you were a bow or Rifle user.
Arcanum has no friendly fire on ranged weapons, presumably for this very reason.
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daerien: 1. You'd think he'd turn hostile even more if you were a bow or Rifle user.
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Waltorious: Arcanum has no friendly fire on ranged weapons, presumably for this very reason.
Are you sure? My memory is a little foggy on the matter, granted, but I'm fairly sure I remember having to take away Raven's arrows because she was nearly killing me through friendly fire with an alarming frequency.
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Musashi1596: Are you sure? My memory is a little foggy on the matter, granted, but I'm fairly sure I remember having to take away Raven's arrows because she was nearly killing me through friendly fire with an alarming frequency.
Maybe it's just for guns. Something about how they don't actually make a projectile, they simply do damage to the target at a distance. Grenades also do not have any friendly fire.
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Musashi1596: Are you sure? My memory is a little foggy on the matter, granted, but I'm fairly sure I remember having to take away Raven's arrows because she was nearly killing me through friendly fire with an alarming frequency.
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Waltorious: Maybe it's just for guns. Something about how they don't actually make a projectile, they simply do damage to the target at a distance. Grenades also do not have any friendly fire.
Ah, I see what you mean. Thanks for the clarification.
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Musashi1596: Are you sure? My memory is a little foggy on the matter, granted, but I'm fairly sure I remember having to take away Raven's arrows because she was nearly killing me through friendly fire with an alarming frequency.
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Waltorious: Maybe it's just for guns. Something about how they don't actually make a projectile, they simply do damage to the target at a distance. Grenades also do not have any friendly fire.
^Which is incredibly nice. I cannot count the times Magnus has used a grenade while in melee and next to the entire party, if grenades had friendly fire we'd all have been dead several times over.
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Gazoinks: ^Which is incredibly nice. I cannot count the times Magnus has used a grenade while in melee and next to the entire party, if grenades had friendly fire we'd all have been dead several times over.
Yeah I get the sense that the decision to not have friendly fire from grenades resulted from the companion AI not being smart enough to avoid blowing up their friends. Or companions rushing towards enemies so that the player can't throw a grendae at the enemies without killing or injuring the companion and turning him or her hostile. But I found that it made things too easy when playing a grenadier myself, since I could just spam molotov cocktails even when a group of enemies was right in my face. Plus, it pushed them back, so the next turn they'd spend most of their action points closing the distance again.
Post edited June 08, 2012 by Waltorious