Posted July 25, 2010
Okay so, I'm trying to play multiplayer with a buddy of mine, and aside from annoyance with not knowing size/str requirements on items, we've noticed that death is completely permanent. You die, you're dead, until someone resurrects you or you quit, lose all your items, and rejoin with your base character.
Is there some way to prevent this? the first time a character can get resurrect is level 15 as the tier 5 spell in the healing tree, either that or spend 11,000 on a scroll, this is completely absurd for adventuring, especially amongst creatures that enjoy critical-raping and stun-locking at random times.
Is there a patch or something for this? Some kind of option to check on? Or maybe just some method of resurrecting I'm not seeing? Because I really really really don't want to build every character as a cleric/_______
Pleeease help
Is there some way to prevent this? the first time a character can get resurrect is level 15 as the tier 5 spell in the healing tree, either that or spend 11,000 on a scroll, this is completely absurd for adventuring, especially amongst creatures that enjoy critical-raping and stun-locking at random times.
Is there a patch or something for this? Some kind of option to check on? Or maybe just some method of resurrecting I'm not seeing? Because I really really really don't want to build every character as a cleric/_______
Pleeease help
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