Posted October 18, 2010
I've played Fallout 1 & 2 and I love D&D, so I was really psyched when Arcanum showed up as a GOG sale for just $3. And the major theme of the game (technology being introduced to a magic-based world & upsetting the balance) seems truly original & intriguing in an RPG.
So, I played it for a couple of hours last night as a warm-up, fully intending to restart once I had a better feel for the game. I got as far as some tinkering around with some stuff in Shrouded Hills. Here are my first impressions...
The whole "points buy" system seems odd to me. You can raise a stat (Dex, Int, WP, etc), a skill (Pick Locks, Bow, etc), or a magic spell (Harm, Heal, etc), and each one costs exactly 1 point from the same points pool? That just seems unbalanced somehow. I did notice that you require a minimum stat to raise a skill or learn a magic spell, which I understand & agree with, but I feel very unsure about where best to spend my points when starting out.
I chose the theme of "Necromancer", to see how themes work. Apparently having a theme auto-picks everything for you each time you level up. Was that part of the original game, or is it the unofficial patch that adds that? Anyway, it wasn't that great of a help, as I didn't get a description of what each theme focuses on. The info is probably out there somewhere, but it wasn't in-game like the backgrounds were (I'm a human who "sold my soul to a demon", btw...I was going for a true role-play with my character).
I'm going pure magic, so I bought a staff & some robes, because it just seemed right. At first I was smacking my foes with the staff for poor damage, but then I started casting Harm (from my Necro theme) & was doing massive damage. But I'm not sure which of my stats (if any) affected the damage or the cost to cast. It seems like I should just skip weapons altogether, since Harm does so much more damage. Armor could be an issue, but it seems ridiculous by D&D standards to bog down a mage with heavy armor.
Then there's combat in general. I'm going fully turn-based, that's one of the things I loved in Fallout. It still feels a little foreign, though, not a pure Fallout clone as far as the combat goes. At first, I was falling unconscious from over-expending my spell-casting, but now I get it.
So I think that's it. There were a couple of vague questions up in there, so if anyone could address them for me, it'd appreciated. I'll say this for Arcanum, I do like it...I don't love it yet, but I'm still getting used to it. I think I'll end up loving it once I get a better grasp on the whole game engine.
So, I played it for a couple of hours last night as a warm-up, fully intending to restart once I had a better feel for the game. I got as far as some tinkering around with some stuff in Shrouded Hills. Here are my first impressions...
The whole "points buy" system seems odd to me. You can raise a stat (Dex, Int, WP, etc), a skill (Pick Locks, Bow, etc), or a magic spell (Harm, Heal, etc), and each one costs exactly 1 point from the same points pool? That just seems unbalanced somehow. I did notice that you require a minimum stat to raise a skill or learn a magic spell, which I understand & agree with, but I feel very unsure about where best to spend my points when starting out.
I chose the theme of "Necromancer", to see how themes work. Apparently having a theme auto-picks everything for you each time you level up. Was that part of the original game, or is it the unofficial patch that adds that? Anyway, it wasn't that great of a help, as I didn't get a description of what each theme focuses on. The info is probably out there somewhere, but it wasn't in-game like the backgrounds were (I'm a human who "sold my soul to a demon", btw...I was going for a true role-play with my character).
I'm going pure magic, so I bought a staff & some robes, because it just seemed right. At first I was smacking my foes with the staff for poor damage, but then I started casting Harm (from my Necro theme) & was doing massive damage. But I'm not sure which of my stats (if any) affected the damage or the cost to cast. It seems like I should just skip weapons altogether, since Harm does so much more damage. Armor could be an issue, but it seems ridiculous by D&D standards to bog down a mage with heavy armor.
Then there's combat in general. I'm going fully turn-based, that's one of the things I loved in Fallout. It still feels a little foreign, though, not a pure Fallout clone as far as the combat goes. At first, I was falling unconscious from over-expending my spell-casting, but now I get it.
So I think that's it. There were a couple of vague questions up in there, so if anyone could address them for me, it'd appreciated. I'll say this for Arcanum, I do like it...I don't love it yet, but I'm still getting used to it. I think I'll end up loving it once I get a better grasp on the whole game engine.
Post edited October 21, 2010 by ChaunceyK