Posted June 16, 2020
I have few questions regarding fatigue consumption in turn-based combat.
First, according to the manual, whenever I perform an action that costs more AP than the amount of AP I have left, the same amount of 'extra' AP used will be deducted from my fatigue, eg. if I perform an attack that cost 5 AP while having only 1 AP left, 4 point of fatigue will also be used.
But this doesn't seem to be the case, and the amount of fatigue consumed while performing such action seems to be 2 point regardless of how many extra AP I used.
Second, again, according to the manual, if you run while in combat you will use up fatigue, while walking doesn't cost any fatigue but cost extra AP instead.
Again, this also doesn't seem to be the case. Running doesn't seem to use any fatigue (at least in turn-based combat), so there's really no point in walking. Although NPCs still walk if their fatigue is low, for some reason.
Was I mistaken, or are these bugs, or features?
I'm running GOG release version 1.0.7.4 with UAP 2.0.1
First, according to the manual, whenever I perform an action that costs more AP than the amount of AP I have left, the same amount of 'extra' AP used will be deducted from my fatigue, eg. if I perform an attack that cost 5 AP while having only 1 AP left, 4 point of fatigue will also be used.
But this doesn't seem to be the case, and the amount of fatigue consumed while performing such action seems to be 2 point regardless of how many extra AP I used.
Second, again, according to the manual, if you run while in combat you will use up fatigue, while walking doesn't cost any fatigue but cost extra AP instead.
Again, this also doesn't seem to be the case. Running doesn't seem to use any fatigue (at least in turn-based combat), so there's really no point in walking. Although NPCs still walk if their fatigue is low, for some reason.
Was I mistaken, or are these bugs, or features?
I'm running GOG release version 1.0.7.4 with UAP 2.0.1