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Hi! So after many long years of wanting to play this one, you finally get to answer my silly questions now that I've started! ;)

1) My first Follower (aquired in the opening area after the crash) HAD a staff with which he was attacking enemies. And while still in that area, the staff is gone. Any idea where it went and how to get it back? When I open the "Trade" screen I don't see it in his inventory - his attack animation did feature a staff initially and now he's just kicking.

2) Is there a quick key to force turn based combat? I'm in TB as default, but when I'm running around the map it seems the only way to go into combat is to either click the "Combat" mode icon or run up against an enemy. Any key I can quickly whack on my keyboard to go into Turn Based? While not a big deal now, I can see it being an issue later when I have more followers, ranged attacks and an enemy I want to immediately "pause" on - and the seconds of moving my mouse cursor to the Icon onscreen might hurt later on in the game.

Thanks!
Oh and also are there quest markers? I have two quests, and neither of them seem to have follow up as far as where they are located. Is part of the game finding and exploring or am I missing something (for those with the game fresh in memory the one that seems least open-ended deals with finding a wizard who cursed a bandit - the bandit, in dialogue, even "points at my map showing me where the wizard is..." but I have no clue how or even if I can see that location).
AD 1. Virgil might have dropped the staff in combat - one of critical failures is "drop weapon". Search for the staff on the ground in the area.
AD 2. Press R - it turns combat mode on/off.

No quest markers, it's a proper RPG game. :P Usually quest locations show on the world map after they are mentioned in dialogue. Most locations show on map when you are close enough (distance varies, depending on specific location), while travelling. Some never show on the world map, no matter what.

Location of Arbalah's (priest, not wizard) home should be visible on the world map, even if you don't accept the quest.
Also weapons can be destroyed by a critical miss in combat, so the staff may not exist at all anymore. Luckily they cost like 4 gold or something.

To prevent embarrassing critical miss effects raise the skill in that weapon type during level up. You cannot choose how followers spend their points, sadly. Though there are hacks/modding methods to do so.

Many quests keep some amount of information in your Log book, opened by the L key. One of the tabs on the right can be clicked to get to the quest part. In general, it doesn't provide the type of modern hand-holding information, so when in doubt consult a walkthrough if you are really stuck.

More basic info from this FAQ for beginners: http://www.gamefaqs.com/pc/914155-arcanum-of-steamworks-and-magick-obscura/faqs/63974

extremely good crafting and schematics guide:
Kz3r0 Guide to Arcanum Schematics. (complete)
http://www.rpgcodex.net/forums/index.php?threads/guide-to-arcanum-schematics-
complete.54412/

extremely good weapon damage calculator:
Muro's Aracanum Weapon Database
http://terra-arcanum.com/phpBB/viewtopic.php?t=16864


-QUICKSAVE OFTEN

-Like Diablo, the red bar is hp, the blue bar is fatigue (endurance for
spells, taking blows, attacking and running).

-Esc is menu

-Space bar switches between turn based and combat mode. If you see green
lights in a row, you are in turn based combat.

-Sometimes in turn based combat it seems like an offscreen unit is taking an
infinite turn. Press space bar twice to stop this. You will lose a turn.

-R enters or exits combat mode. You can tell you are combat mode if the
cursor is a sword instead of a pointer, and if you have a weapon equipped it
will be drawn in a battle stance. You cannot leave combat mode while under
attack.

-Right click can also leave combat mode.

-Running while in combat reduces fatigue. Doing this unknowingly at the
start can cause irritating bouts of unconsciousness. Leave combat mode to
stop this.

-S brings down the sleep menu, if you are allowed to sleep there. You can
bring this menu by also clicking the box where it originates, left of the
day/night display. You cannot sleep in dungeons, or while in combat. You
can sleep in the outdoors, and can wait while in towns.

-W brings up the map, either for a town, a dungeon, or the world map for fast
travelling.

-After setting waypoints on the map, they can be deleted in reverse order
using the Delete key (not backspace).

-You can interrupt your travel over the world map by pressing W. You will
stop right where you are.

-L brings up the log book, with tabs on the right edge for notes, quests,
blessings, and more.

-O is options

-I is your inventory.

-To see party members inventory, talk to them about it. Red arrows by their
name in the party inventory screen allow for switching to others easily.

-C opens your character stats.

-To see party members character stats, talk to them about it. Red arrows by
their name in the party stats screen allow for switching to others easily.

-To place an item into a hotkey, drag it from inventory into the two sets of
5 slots between your hp and fatigue bar. You can activate the item using the
associated number 1 thru 0 on the keyboard. This is the only way to use some
items, like the shovel on a grave for example.

-You can temporarily store large items like this without them taking up
inventory space, but to return to inventory them you will need the available
space.

-To pick locks, purchase a lockpick and place the lockpick into a hotkey.

-Spells or activated skills (like theiving) can also be placed into hotkeys.
Open their button menus by your fatigue bar.

-T opens the tech crafting menu. Notice the two buttons, one with a
graduation cap and the other with a scroll. Those switch between learned and
found schematics. The tabs on the right edge switch between tech
disciplines. To look at more schematics from the selected discipline, click
the arrow at the top right (if you know more than one schematic!). Press the
button with the two arrows pointing inward to attempt to create the item. It
will work only if you have the components required AND the expertise
required.

-Tech expertise required is shown as the number at the bottom right in the
component box and the discipline is the symbol in the top right. Your
current expertise is shown as a number in the character stats screen on the
tech discipline selected. An item might need 2 different disciplines with 2
different levels of expertise as a requirement, and both must be at or above
their respective requirements to craft the item.

-Found schematics must be learned by right clicking them from your inventory.

-If you are in combat mode, hold alt and click in a direction to force
yourself to attack whatever is there. This is how you bash down doors,
attack friendly things, and generally use your sword on things that just
clicking isn't doing the trick for.

-Holding alt and clicking something (enemy, doors, etc) while a gun is
equipped will fire at that target while standing from your current position.

-When directly near a corpse you can hold alt and click the corpse to drag it
to your position. This is good for covering up some murders.

-Spells typically need a direct line of sight to be cast.

-At the top of the screen directly in the middle is where your sustained
spells display. The empty boxes fill when a spell is sustained as an effect.
Right click on one to cancel a sustained spell.

-On the top of the screen there is an infinity symbol with a number below it.
That number is the amount of fate points you have, which are gained by making
certain decisions throughout the game.

-Click the button next to the infinity symbol to bring down the fate point
menu. This lists all possible fate point effects and selecting one spends a
fate point. 100% Pickpocketing success is particularly useful at times on a
non-theif character.

-Party members need ammunition in their inventory to use guns. Same with
arrows for bows and so on.

-When trading stacked items (like bullets) you can click the red arrow to
trade the max amount, or you can type on the numberpad on your keyboard the
desired amount. Way better than using that damn + or - button on the screen.

-Items everyone needs to buy: 1 keyring from general store (always available
in Tarant), shovel to advance through the storyline, scrolls of exiting to
leave dungeons instead of walking all the way out. In particular, a scroll
of exiting is useful after you enter a very holy tomb in Caladon.

-You can issue orders to party members using the F1 thru F5 keys. F3 and F4
are not particularly useful.

-F1 moves them to where your cursor is

-F2 makes them try to attack what your cursor is on (including doors, chests,
not just enemies)

-F5 makes them try to stop attacking


MOST IMPORTANTLY!!!!

-F7 is Quicksave

-F8 Is Quickload

-You will need a shovel to advance through the main storyline!

-What people say is important! Don't skip it unless you know what they say
from a previous playthrough!

-Explore! There's a whole world out there, and there is ALWAYS more to it
than you know. People are still finding things out about this game 10 years
later.
Awesome, great - thanks for all the pointers and answers. This will be a great start to my second night playing the game! And believe it or not, I even read the manual (187 pages! I LOVE the old manuals that were filled with lore, stories and spellbooks).
I WAS going to say that I've been so thoroughly ninja'd by ewmarch's mini-tutorial that future generations may never recover my corpse. ;)

I'll also point out that you don't need to drag a shovel around with you until approximately the last 1/3 of the game or so. It'll be pretty obvious when you'll need one: quests will start to involve, y'know... digging things.

Be careful letting followers carry unidentified magical items. They don't check for curses, and will simply equip or wear (if their body size permits) the most expensive and/or magical items you've handed them for safekeeping.

And spells can be dragged to hotkeys as well. This is particularly handy for spells you use a lot or may need during the heat of battle.
When looking for a quest location that's been marked on your map, make sure you are looking at your world map, not the map of the location you're presently in. As Kerebron said, you should have the location for that cursed bandit quest marked on your map.

Also note that early in the game you will not have access to the whole world map. You will be limited to a small area of the map until you are able to pass a certain obstacle. Once you've passed that, you are more or less free to travel the world, although there will still be some "gates" like that later on, which you'll pass when the main plot takes you there.
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Waltorious: When looking for a quest location that's been marked on your map, make sure you are looking at your world map, not the map of the location you're presently in. As Kerebron said, you should have the location for that cursed bandit quest marked on your map.
That's an interesting point - I feel as though I'm having a hard time switching between the world and local map. There's a large map of the entire world, a smaller "travel" sort of map where I can click on locations and my little blip moves along (this is where I found the bandit quest location marked) and a local map. Is it like Baldur's Gate, where I don't have access to the travel map until I reach the "edge" of the local map? I feel like it's a bit more organic in this game - if I move far enough away from the central area of the local map I can open up the travel map; but I don't really have the option to pick between them. As in, some times I see the local map and I wish I could see the travel map and other times I see the travel map and I wish there were a tab to go to the local. Is it forced which map comes up based on where I am on my current map? I think I'm making too much of this already actually and I'll get a better gist of it with a bit more playtime. I'm currently in the first little town.
Think I have my answer after a bit of play. Seems travel far into the outskirts of an area will change the icon of the globe, indicating I can "fast travel" at that time.

Also, the waypoint system in the game is great, why didn't more games include something like this? Of course there IS a lot of "open space" to cross with it, but it is a neat feature.
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Ixamyakxim: Think I have my answer after a bit of play. Seems travel far into the outskirts of an area will change the icon of the globe, indicating I can "fast travel" at that time.

Also, the waypoint system in the game is great, why didn't more games include something like this? Of course there IS a lot of "open space" to cross with it, but it is a neat feature.
Yeah, I've always liked that too.

As others have said, it is possible to find new locations by exploring on the world map.
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Ixamyakxim: Think I have my answer after a bit of play. Seems travel far into the outskirts of an area will change the icon of the globe, indicating I can "fast travel" at that time.
You are right that you can only "fast travel" on the world map once you've exited a local area, like a town or city. But I thought it was still possible to view the world map, even when fast travel isn't available.

I remember that the "W" key brings up the map, from there is there an icon or something to click so you can toggle the local map vs. world map?

Does someone else remember how to do this?
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Waltorious: You are right that you can only "fast travel" on the world map once you've exited a local area, like a town or city. But I thought it was still possible to view the world map, even when fast travel isn't available.

I remember that the "W" key brings up the map, from there is there an icon or something to click so you can toggle the local map vs. world map?

Does someone else remember how to do this?
Click the button below the magnifying glass after bringing up the town map
I have 2 questions early in this game:

1) For armor stats, I understand AC, DR, FR...but what is NP??

2) I hope this isn't a bug, but playing a mage, in combat, when I cast a spell and the cursor changes accordingly, I can't figure out how to either move or attack w/ a melee weapon after the cursor has changed. Maybe I'm stupid but...

Thanks.
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BenSt88: 1) For armor stats, I understand AC, DR, FR...but what is NP??

2) I hope this isn't a bug, but playing a mage, in combat, when I cast a spell and the cursor changes accordingly, I can't figure out how to either move or attack w/ a melee weapon after the cursor has changed. Maybe I'm stupid but...
1) NP = Noise penalty. Only really applies to thieving skills such as Prowling, or sneaking up on someone for a Backstab.

2) Right-clicking the mouse doesn't work? It should disengage the spell, which sets the cursor back to normal. (Note that to cancel persistent spells such as Agility of Fire, you have to click on its active spell icon instead, at the top center of the main screen.)
Post edited May 22, 2014 by TwoHandedSword
Thanks for the NP description.

I'll try r-clicking soon. One problem I might have is that I'm on a Mac (but w/ a dual-boot option for Windows 7), and my keyboard sometimes doesn't do what it should. For example, I can't use F7-8 to quicksave-load!

I've spent a few hours on these informative boards learning some other basics. Like, I just figured out what MSR was (and why Virgil was whiffing w/ his Mystic Great Sword...sigh).

EDIT: r-clicking worked just fine.
Post edited May 23, 2014 by BenSt88