Posted August 08, 2014
You mean how I didn't point out that ST increases your character's HP (by 2 per point)? Or how every weapon has a MSR (minimum strength required) to use it effectively? Or how higher strength supposedly makes you tougher overall?
The strength HP bonus is nice, but far from crucial; your HPs go up by +2 per level anyway, by +1 with each point invested in WP, by +4 per CP if you choose to invest directly into them, and by a whopping +100 if you follow the gods' quest to its conclusion.
And for every single Throwing weapon, that MSR is the base ST of 8; no exceptions.* In theory, more strength lets you throw them farther (in much the same way that a higher PE extends your potential shooting range). But I've never not been able to throw my weapon all the way across the screen; and since a boomerang or chakram was never intended as a sniper's weapon (and dungeon walls tend to limit your effective range anyway) that's plenty far enough for me.
Lastly, while I'm not entirely sure whether or not ST has an effect on either AC or DR — the player's guide seems to imply that it does — those numbers are capped at 95 anyway; there always has to be a chance that an attack will get through.
*Unless you count grenades, which technically don't even have a MSR, since they're kept in your inventory rather than your throwing arm.
The strength HP bonus is nice, but far from crucial; your HPs go up by +2 per level anyway, by +1 with each point invested in WP, by +4 per CP if you choose to invest directly into them, and by a whopping +100 if you follow the gods' quest to its conclusion.
And for every single Throwing weapon, that MSR is the base ST of 8; no exceptions.* In theory, more strength lets you throw them farther (in much the same way that a higher PE extends your potential shooting range). But I've never not been able to throw my weapon all the way across the screen; and since a boomerang or chakram was never intended as a sniper's weapon (and dungeon walls tend to limit your effective range anyway) that's plenty far enough for me.
Lastly, while I'm not entirely sure whether or not ST has an effect on either AC or DR — the player's guide seems to imply that it does — those numbers are capped at 95 anyway; there always has to be a chance that an attack will get through.
*Unless you count grenades, which technically don't even have a MSR, since they're kept in your inventory rather than your throwing arm.
Post edited August 08, 2014 by TwoHandedSword