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I like the gameplay, and the art style.
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I have noticed that it is trivial to escape the outer bounds of most levels that I have played. If it's important not to do this, then there needs to be a hard cutoff for where the shadow-jump ability simply cannot target. The Graveyard for example, has blocked off decorative areas that are actually accessible via shadow-jump from the right locations. This allows the player to explore rough, and unfinished areas, and even walk right off the edge of the game world; falling into the abyss.

Also, in or out of bounds, it is very possible to shadow-jump to a location of infinite/continual sliding decent; very often in between rocks and irregular cliffs & depressions. It might help alleviate this if the game were to store the departure location at the time of the jump, and return there if the Aragami hence continually falls passed a sane duration. Otherwise they have to stop the game, and revert to a previous checkpoint.

It is possible to shadow-jump to a location that allows further shadow-jumping before he has landed... This might allow shadow-jump access to areas thought impossible due to not being line-of-sight from the location of departure.

Minor mention: The Shadow-jump glowing/haze effect is not a seamless texture/effect. One can see the seams if they look straight up at it.

https://www.gog.com/upload/forum/2019/01/bf335a8fa0e758cef488dbe95eb3a1bf64a9529f.jpg

https://www.dropbox.com/s/wgxd9ipejxj9et1/Aragami_escapes.avi?dl=0
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Post edited January 24, 2019 by Gizmojunk