Posted July 04, 2019
Happens allways upon entering location.
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Build Date: - DRM FREE - 1.3v - 06.08.2018 - 16:17:10 Loading village-act1 ----------------Starting village-act1 : 00:00 - Realtime: 00:00 ----- Gamepad: False - Difficulty: Easy Level Trigger: wall1 Level Trigger: wall6 Level Trigger: firstdoor Level Trigger: wall2 Level Trigger: wall3 Level Trigger: FirstRaiderKilled Level Trigger: wall4 Level Trigger: RUN_TO_ENEMIES Level Trigger: AllowDeath Level Trigger: obj-village Level Trigger: CombatMusicOn World Trigger: objectives-shown Level Trigger: wall5 Level Trigger: MapTutorial Level Trigger: FIGHT_TIME Level Trigger: wall6 Loading village-act1-blacksmith ----------------Starting village-act1-blacksmith : 00:00 - Realtime: 00:01 ----- Gamepad: False - Difficulty: Easy 09:50:12.252-CRASH: Update 09:50:12.262-System.NotImplementedException: Unhandled CrossfadeType! at Microsoft.Xna.Framework.Audio.Cue.INTERNAL_update () [0x003cf] in <f3ab48f067a3473da7066668d8e4892d>:0 at Microsoft.Xna.Framework.Audio.AudioCategory.INTERNAL_update () [0x00024] in <f3ab48f067a3473da7066668d8e4892d>:0 at Microsoft.Xna.Framework.Audio.AudioEngine.Update () [0x0016d] in <f3ab48f067a3473da7066668d8e4892d>:0 at Apotheon.Soundtrack.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <230caef5ccf747dcbbb2f3461a9ca672>:0 at Apotheon.ScreenManager.UpdateAudio (Microsoft.Xna.Framework.GameTime gameTime) [0x00027] in <230caef5ccf747dcbbb2f3461a9ca672>:0 at Apotheon.ScreenManager.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x000f5] in <230caef5ccf747dcbbb2f3461a9ca672>:0 at Microsoft.Xna.Framework.Game.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00078] in <f3ab48f067a3473da7066668d8e4892d>:0 at Apotheon.Start.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <230caef5ccf747dcbbb2f3461a9ca672>:0 09:50:12.265-Total Memory: 156959KB 09:50:12.265-- DRM FREE - 1.3v - 06.08.2018 - 16:17:10
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[code]
Build Date: - DRM FREE - 1.3v - 06.08.2018 - 16:17:10 Loading village-act1 ----------------Starting village-act1 : 00:00 - Realtime: 00:00 ----- Gamepad: False - Difficulty: Easy Level Trigger: wall1 Level Trigger: wall6 Level Trigger: firstdoor Level Trigger: wall2 Level Trigger: wall3 Level Trigger: FirstRaiderKilled Level Trigger: wall4 Level Trigger: RUN_TO_ENEMIES Level Trigger: AllowDeath Level Trigger: obj-village Level Trigger: CombatMusicOn World Trigger: objectives-shown Level Trigger: wall5 Level Trigger: MapTutorial Level Trigger: FIGHT_TIME Level Trigger: wall6 Loading village-act1-blacksmith ----------------Starting village-act1-blacksmith : 00:00 - Realtime: 00:01 ----- Gamepad: False - Difficulty: Easy 09:50:12.252-CRASH: Update 09:50:12.262-System.NotImplementedException: Unhandled CrossfadeType! at Microsoft.Xna.Framework.Audio.Cue.INTERNAL_update () [0x003cf] in <f3ab48f067a3473da7066668d8e4892d>:0 at Microsoft.Xna.Framework.Audio.AudioCategory.INTERNAL_update () [0x00024] in <f3ab48f067a3473da7066668d8e4892d>:0 at Microsoft.Xna.Framework.Audio.AudioEngine.Update () [0x0016d] in <f3ab48f067a3473da7066668d8e4892d>:0 at Apotheon.Soundtrack.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <230caef5ccf747dcbbb2f3461a9ca672>:0 at Apotheon.ScreenManager.UpdateAudio (Microsoft.Xna.Framework.GameTime gameTime) [0x00027] in <230caef5ccf747dcbbb2f3461a9ca672>:0 at Apotheon.ScreenManager.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x000f5] in <230caef5ccf747dcbbb2f3461a9ca672>:0 at Microsoft.Xna.Framework.Game.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00078] in <f3ab48f067a3473da7066668d8e4892d>:0 at Apotheon.Start.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <230caef5ccf747dcbbb2f3461a9ca672>:0 09:50:12.265-Total Memory: 156959KB 09:50:12.265-- DRM FREE - 1.3v - 06.08.2018 - 16:17:10
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Post edited July 04, 2019 by marc12polo3