Posted February 21, 2021
The game is doing a semi-turn based combat coming to the player doing either weapon or magic attack, and the enemy doing a melee attack.
But when the enemy can cast spell (ranged attack), or there's a trap involved, those will be cast real time, hitting you 2-3 times while you are casting your spell (melee animation is faster, there the problem is less noticable).
But when the enemy can cast spell (ranged attack), or there's a trap involved, those will be cast real time, hitting you 2-3 times while you are casting your spell (melee animation is faster, there the problem is less noticable).
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