It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Quick question: do I need to carry around 5-6 boulders for those switches every time I go somewhere? I thought that was the Keep's main gimmick, but I just entered the Dark Lantern, and noticed that some stepping switches are here too.

So before I start the Lantern, I would like to know if I really always need to waste 50-60kg of my inventory on those things, or if I can make do without from now on (ie. if from now on switches simply need to be pressed once).
Post edited June 09, 2015 by Malek86
avatar
Malek86: Quick question: do I need to carry around 5-6 boulders for those switches every time I go somewhere? I thought that was the Keep's main gimmick, but I just entered the Dark Lantern, and noticed that some stepping switches are here too.

So before I start the Lantern, I would like to know if I really always need to waste 50-60kg of my inventory on those things, or if I can make do without from now on (ie. if from now on switches simply need to be pressed once).
For most plates that need to be weighed down, a block figurine will suffice, but occasionally it might be handy to keep the square passable. The character weighs 100 kilos. I recommend having enough boulders / weapons / whatever in a sack that you can temporarily drop 100 kilos on a plate if you empty your pockets and maybe remove your armor. Don't actually carry the sack with you when you're exploring and fighting, though -- drop it at a dungeon entrance and make a note on the map. Then, when the area is cleared and there are some plates which need pressing down, go get it.
Post edited June 09, 2015 by Starmaker
I never carried more than what is necessary to weigh down one pressure plate (three medium-sized stones in a bag, IIRC). On any level with pressure plate puzzles there are enough stones to collect so that you don't have to bother with carrying so much with you. Just look around and you'll find plenty.
avatar
Starmaker: For most plates that need to be weighed down, a block figurine will suffice, but occasionally it might be handy to keep the square passable. The character weighs 100 kilos. I recommend having enough boulders / weapons / whatever in a sack that you can temporarily drop 100 kilos on a plate if you empty your pockets and maybe remove your armor. Don't actually carry the sack with you when you're exploring and fighting, though -- drop it at a dungeon entrance and make a note on the map. Then, when the area is cleared and there are some plates which need pressing down, go get it.
That sounds like good advice, thanks. The game seems pretty good, but inventory management is a bit annoying.
Why do they even bother asking you to put skill points in your preferred weapon, if pretty much all of the good weapons are swords?

Spent the last n hours (pretty much since the beginning of the game) upgrading my lance skill because I like lances. Of course, I have only found swords. I have kept my 1d10 lance, found waaaay back in the Sunken Ship, all the way up to the end of the Pedestal, and now I have a 3d12 sword. At this point I said, screw it, all my next levels are going toward swords. It helps that I can't put any more points in the lance skill anyway. But I fear I may have put myself in a bad position for the rest of the game.

Mind, this is not even a criticism to this game in particular. It happens in 99% of the RPGs out there (and of course I still haven't learnt).
Post edited June 20, 2015 by Malek86
avatar
Malek86: Why do they even bother asking you to put skill points in your preferred weapon, if pretty much all of the good weapons are swords?
I know, and it's such an easy thing to fix, too. All they had to do was pronounce monster resistances/vulnerabilities to certain types of weapons. After all, it makes sense that you wouldn't go against a Blood Thorn with a pike, but that same weapon should be very effective against a Slog Rider. The thing is, those vulnerabilities exist in the game. However, they are so trivial that a strong sword will always serve you better than a mediocre spear even against enemies resistant to slashing. In any case, you will gain so many levels throughout the game that you can dump them into some other skill too.
First off, no you don't. Items on the cursor don't count towards encumberance and there are always enough rocks around to solve a switch puzzle.

having a block figurine or a sack of rocks does make things more convenient though, if you're playing a fighter with a lot of strength and don't like using your head.

They are spears, not lances. Lances are spears used by cavalry, ie. people on horseback.
That said, no, you're not screwed. First off, there is plenty of magic to use even if you start out with just 100 mana and the final spear, the Ripper, is the strongest ranged weapon in the game... and only ranged... meaning it's either a great opening attack or your enemy's death if you use shackles of Ice.