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Hello

I had 12 concurrent casual matches against matchmaking-assigned opponents... then since 2 days, my GOG antihero can't connect to the Antihero servers anymore because my version is too old.

1st it puzzles me because the casual match system go through sending data packs through email (so pop/smtp protocol of some sort); i can't understand why the need to change anything in the formatting of such data pack that could prevent communicating with another version

2nd if there are rule changes i can understand, but then, would the rule changes apply to currently pending games ? it sounds problematic

then third i can't help my worrying usual sefl to smell some bad thing coming... I mean it's not the first digital boardgame when devs treated GOG/DRM free customers as unimportant, neglectable and meaningless consumer base, not providing updates on par with steam version (btw this game neither use steamworks nor galaxy for its multiplayer function, it's already crossplatform and only relies on antihero user account created through one email adress)

but now it's not only that but as the multiplayer requires connection to their server, we can't even resort on playing between each drm-free players either, we are simply left out of the mp feature, at the very door, like stray dogs. Not forst time it happens, between the infamous League of Geek/Armello and the rather questionable "sorry i cant write down or pronounce your overly complicated dev studio name"/Gremlins inc.

Basically the mp function is not ensured or maintained anymore atm on Antihero, and the store page should reflect that: currently, you can't play anything but single player, so anyone who would purchase this game from now on would definitly be cheated on and lied to, which is, from a consumer's point of view, rather unpleasant to say the least

So i'd hope that GOG would enforce in their deal that both gamebreaking fixing updates and crossplay mp-feature-dependant updates would be delivered simultaneously for their customers and steam ones, otherwise, it would be clear to understand where it goes !
avatar
Djaron: Hello

I had 12 concurrent casual matches against matchmaking-assigned opponents... then since 2 days, my GOG antihero can't connect to the Antihero servers anymore because my version is too old.

1st it puzzles me because the casual match system go through sending data packs through email (so pop/smtp protocol of some sort); i can't understand why the need to change anything in the formatting of such data pack that could prevent communicating with another version

2nd if there are rule changes i can understand, but then, would the rule changes apply to currently pending games ? it sounds problematic

then third i can't help my worrying usual sefl to smell some bad thing coming... I mean it's not the first digital boardgame when devs treated GOG/DRM free customers as unimportant, neglectable and meaningless consumer base, not providing updates on par with steam version (btw this game neither use steamworks nor galaxy for its multiplayer function, it's already crossplatform and only relies on antihero user account created through one email adress)

but now it's not only that but as the multiplayer requires connection to their server, we can't even resort on playing between each drm-free players either, we are simply left out of the mp feature, at the very door, like stray dogs. Not forst time it happens, between the infamous League of Geek/Armello and the rather questionable "sorry i cant write down or pronounce your overly complicated dev studio name"/Gremlins inc.

Basically the mp function is not ensured or maintained anymore atm on Antihero, and the store page should reflect that: currently, you can't play anything but single player, so anyone who would purchase this game from now on would definitly be cheated on and lied to, which is, from a consumer's point of view, rather unpleasant to say the least

So i'd hope that GOG would enforce in their deal that both gamebreaking fixing updates and crossplay mp-feature-dependant updates would be delivered simultaneously for their customers and steam ones, otherwise, it would be clear to understand where it goes !
Does this still happen with version 1.0.7.3?
well, the latest version of the game was different, when i installed it, between the offline installer and the galaxy-delivered patch (emphasis on "when i downloaded it", aka "as soon as it was available")

also, had the issue of unlockables not working anymore and campaign progress resetted

(again, on the offline installer version). I saw an update notification for the game in my account, even if the game still gives the same version number. i'll try it (and compare it to the galaxy-version build of same version i got from my other computer) to see if the current latest update installer is now on par and adress the issues...

Will keep you informed in the thread