I think I haven't been explaining myself very well. What bothered me in your original post was the part about how games shouldn't be really hard "unless players want them to be". To me, this implied that players have a right to choose the difficulty of a game, that it would somehow be wrong for a designer to make a game that was very hard without including an easy mode. But I don't agree; I think game designers should be free to set the difficulty as they please. Players do, of course, have the right to choose which games they want to play.
It was simply an issue of players versus designers. As the ones making the games, I don't think that designers should be forced to do anything. They should be able to make whatever they want.
HiroshiMishima: What I'm seeing is a rather disturbing double standard. Gamers shouldn't expect an Easy mode, yet most games include a Hard mode. They shouldn't pander to those not wanting a challenge, yet they're already pandering to those that do.
Designers shouldn't pander to either. They should just make the game they want to make. I certainly never intended to imply a double standard. I don't think that a challenge necessarily makes games better. But it do think it's OK for challenging games to exist, just as it's OK for easy games to exist. And I don't think that all games have to be both.
HiroshiMishima: This idea that games don't
need to have an Easy mode... People are so quick to judge a game because it's "too easy", but will quickly say how "fun and challenging" something is when it's really hard.
That doesn't leave any room for those that don't agree with this to argue, as their complaints will be swept under the rug or "flamed" by the ones who think challenge is everything; it isn't.
This is a different issue, and I completely agree with you. I don't think any game should be dismissed simply based on its level of difficulty, and I certainly never meant to come across that way.
All I wanted to say was that I don't think game designers should have an obligation to please everyone with every game. And this goes both ways! If a designer wants to make a game with almost no challenge at all, that's fine. it might turn out to be a really interesting game. Or maybe I wouldn't like it because it's too easy... but I'm certainly not going to demand the designer add a hard mode. I'll just play something else.
Anyway, I apologize if I offended and / or angered anyone with my posts, which probably weren't very clear.
Here's a quick summary:
Designers who decide to make hard games (or easy games): that's cool
The idea that ALL games need to be hard (or easy): not cool